Recently there was a bug with one of my units in my map. it was just a modified hellion, however after the patch sometimes it wouldn't attack. i assume it might have something to do with the patch. But to get my point, one of the field values for weapons is "(none)-Range Slop" i have no clue what it does, but it seemed to fix my problem, and im wondering if anyone knows what it actually does?
I think range slop is how much difference it will allow between acquiring the range for an attack and the attack itself, because the attack animation itself takes time, like the thors.
Like when you acquire a unit at this range, and then it moves when you actually fire the bullet, the range margin in that.
Recently there was a bug with one of my units in my map. it was just a modified hellion, however after the patch sometimes it wouldn't attack. i assume it might have something to do with the patch. But to get my point, one of the field values for weapons is "(none)-Range Slop" i have no clue what it does, but it seemed to fix my problem, and im wondering if anyone knows what it actually does?
I think range slop is how much difference it will allow between acquiring the range for an attack and the attack itself, because the attack animation itself takes time, like the thors.
Like when you acquire a unit at this range, and then it moves when you actually fire the bullet, the range margin in that.