I'm looking to create an ability that when cast on a unit, the ability applies a certain attribute to them (like biological, mechanical, psionic, etc.) for 60 seconds. The problem is that I can't find an option for doing this in any of the effects/behaviors/triggers I went through. Is there anything that can apply/remove those sorts of attributes? Thanks.
Well, I hate to be the bearer of bad news, but I can't find a way to do it. I think your best bet may be creating a duplicate unit with that attribute (mechanical zergling) and replacing the unit with the old unit's vitals.
That is a terrible solution, though. This is the kind of thing that makes me think there'll be some major updates to the editor in years to come.
I'm looking to create an ability that when cast on a unit, the ability applies a certain attribute to them (like biological, mechanical, psionic, etc.) for 60 seconds. The problem is that I can't find an option for doing this in any of the effects/behaviors/triggers I went through. Is there anything that can apply/remove those sorts of attributes? Thanks.
Bump.
Bump.
Well, I hate to be the bearer of bad news, but I can't find a way to do it. I think your best bet may be creating a duplicate unit with that attribute (mechanical zergling) and replacing the unit with the old unit's vitals.
That is a terrible solution, though. This is the kind of thing that makes me think there'll be some major updates to the editor in years to come.
If anyone knows of a way, praytell.
Try having it morph into a different unit for 60 seconds. Morphs aren't that bad of a workaround as they allow the unit to retain all of its stats/
This is how burrowing is implemented, since burrowed units gain a Buried attribute.
I'll give that a shot. Thanks for the responses.
Currently using a workaround, but bump if anybody knows how to do this.
Bump one last time.