I think im not alone in the struggle with learning the new modularity of the Galaxy Editor. After little while of reflection i realised that the biggest problem for me is that i dont know where are actors linked with effects, effects with units, units with models, actors with models etc... I can see them all in this little tree on the left side while im exploring the units in data editor, but i.e. its a totall abstraction for me to i.e. add new actor or new effect to some unit.
Im a visual kind of fellow, and its hard for me to understund without seeing. SO i thought maybe it would be handy for some amoutn of people, including me, to be able to see such a tutorial of basics about modules linking with some images, examples or best: exercises/tutorials.
Whats important in such tutorials, is to do the very basics. When some people tyrn to help they tend to flood the asking person with a waves of informations and possibilities which would be awesome if the asking person would know the basics - if he/she dont know th ebasics its a huge waste.
I hope there is someone willing to do such thing ^^
Im not gonna do an all out tutorial, but I can point you in the right direction.
Where are actors linked to effects/units?
Most actors have a field called Events (Can't think of an actor that doesn't, but they might be in there). This is a list of events, conditions and actions relevant to this actor - kind of like little triggers for the actor. For most actors, they have some event, with an action called Create. That is where the magic happens.. For instance, the battle cruiser actor have the event
UnitBirth.Battlecruiser
Create
Note: units are linked to models through their actor. The Unit Actor has fields for the diffrent models belonging to that unit.
If you want something in relation to effects. The actor "High Templar Psi Storm Model" has an event
Effect.PsiStormPersistent.Start
Create
That creates an actor for the lightning cloud when someone use Psi Storm. This actor also has a field to specify which model should be displayed
So, how is effects linked to units? Through weapons, abilities or behaviors. You can add weapons to a unit, and a weapon is just starting an effect towards the targeted unit. Abities of type Effect - Target or Effect - Instant also just starts effects when executed.
Hello everyone.
I think im not alone in the struggle with learning the new modularity of the Galaxy Editor. After little while of reflection i realised that the biggest problem for me is that i dont know where are actors linked with effects, effects with units, units with models, actors with models etc... I can see them all in this little tree on the left side while im exploring the units in data editor, but i.e. its a totall abstraction for me to i.e. add new actor or new effect to some unit.
Im a visual kind of fellow, and its hard for me to understund without seeing. SO i thought maybe it would be handy for some amoutn of people, including me, to be able to see such a tutorial of basics about modules linking with some images, examples or best: exercises/tutorials.
Whats important in such tutorials, is to do the very basics. When some people tyrn to help they tend to flood the asking person with a waves of informations and possibilities which would be awesome if the asking person would know the basics - if he/she dont know th ebasics its a huge waste.
I hope there is someone willing to do such thing ^^
Regards Muniek
Im not gonna do an all out tutorial, but I can point you in the right direction.
Where are actors linked to effects/units?
Most actors have a field called Events (Can't think of an actor that doesn't, but they might be in there). This is a list of events, conditions and actions relevant to this actor - kind of like little triggers for the actor. For most actors, they have some event, with an action called Create. That is where the magic happens.. For instance, the battle cruiser actor have the event
UnitBirth.Battlecruiser
Create
Note: units are linked to models through their actor. The Unit Actor has fields for the diffrent models belonging to that unit.
If you want something in relation to effects. The actor "High Templar Psi Storm Model" has an event
Effect.PsiStormPersistent.Start
Create
That creates an actor for the lightning cloud when someone use Psi Storm. This actor also has a field to specify which model should be displayed
So, how is effects linked to units? Through weapons, abilities or behaviors. You can add weapons to a unit, and a weapon is just starting an effect towards the targeted unit. Abities of type Effect - Target or Effect - Instant also just starts effects when executed.