I'm trying to make a certain camera follow a different unit for each player, showing the mouse. I also want the camera to slightly move in the direction of the mouse relative to the unit on the screen (so if I bring mouse to the right of unit, the camera pans right a tiny bit).
I'm using this for camera so far, under Map Initialization:
Camera - Apply Camera 001 for player (Picked integer) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Don't Include Target
Camera - Follow for player (Picked integer) (Unit group(Mech[(Picked integer)])) with the camera and Clear Current Target
I'm trying to make a certain camera follow a different unit for each player, showing the mouse. I also want the camera to slightly move in the direction of the mouse relative to the unit on the screen (so if I bring mouse to the right of unit, the camera pans right a tiny bit).
I'm using this for camera so far, under Map Initialization:
Camera - Apply Camera 001 for player (Picked integer) over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Don't Include Target
Camera - Follow for player (Picked integer) (Unit group(Mech[(Picked integer)])) with the camera and Clear Current Target