As in the topic, I'm wondering how you would go about changing the color of the battleship projectiles, say to green or something.
Weapons go through quite a few actors and effects, I had a good look but didn't really see anywhere. Even when I tried to change the lighting the projectile model was using it didn't seem to work.
Lets just do anti air missiles.
If you look at the battlecruiser unit, you will see the effect Battlecruiser - ATA Laser Battery (Launch Missile).
If you follow that effect, you can find the unit it is using as ammo (the Unit - Ammo Unit field). Get the actor of that unit (Battlecruiser Air Attack Missile)
Under events, add an event
Actor Creation
Set Tint Color
That should change the color of the battlecruiser's anti air missiles.
Hrm, I think that glow is just part of the model and not really something the actor can edit since models seems to have these lights that are so far uneditable even when you pull the model into a 3d modelling program. If someone does come up with a solution to that though I'd be very appreciative as well.
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As in the topic, I'm wondering how you would go about changing the color of the battleship projectiles, say to green or something.
Weapons go through quite a few actors and effects, I had a good look but didn't really see anywhere. Even when I tried to change the lighting the projectile model was using it didn't seem to work.
Thoughts?
I assume you mean the battlecruiser's missiles.
Lets just do anti air missiles.
If you look at the battlecruiser unit, you will see the effect Battlecruiser - ATA Laser Battery (Launch Missile).
If you follow that effect, you can find the unit it is using as ammo (the Unit - Ammo Unit field). Get the actor of that unit (Battlecruiser Air Attack Missile)
Under events, add an event
Actor Creation
Set Tint Color
That should change the color of the battlecruiser's anti air missiles.
Thanks! I got the missle to change, however it also has a reflection along the ground which hasn't changed color. Any idea where I can adjust that?
Anyone know where to shange the color of the glow that appears on the ground etc?
Hrm, I think that glow is just part of the model and not really something the actor can edit since models seems to have these lights that are so far uneditable even when you pull the model into a 3d modelling program. If someone does come up with a solution to that though I'd be very appreciative as well.