You don't paste it anywhere in the transmission trigger. It's all in the data editor.
Giving an example will be faster than trying to write it I guess.
I used "ScriptedScenesBridgeNova00018" and pasted it into every variant of Nova_Yes, but transmissions just pick the one at the top...
Yup! Gonna play around with it to get the best facial expressions and all that, but that's EXACTLY what I was going for. Thanks so much, dude!
EDIT: And thanks so much everyone! Even all the stuff that didn't directly answer my problem still LED me to the end. I was so close to going insane over this small thing. =P
Thanks alot. This thread thread helped me alot with my transmission.
Can I loop that animation someway so that portrait can talk 10 minutes or any time that I want to? I'm using Marine's portrait and now it only talks like 1-2 seconds because all Marine's sounds are very short. So i just want that facial animation longer someway or can I do it somehow with triggers?
If you help me with this I'm going to do some simple step-by-step tutorial about transmission sending.
@Terhonator:
Actually, I found a solution on my own based on this thread researchs. Pretty easy ! You can add as many loops you want in your sound file so that the portrait keep having his talk facial animation until you trigger tells it to stop !
Ok. I just made my first transmission and it's working just as I wanted :) = Starcraft1 way: You hear transmission sound then portrait moves it's mouth and text appears.
I post few pictures and combined with knowledge of this thread you can make transmissions.
I don't know is this best or easiest way but at least its working for me.
- - -
I linked " TValerian01BriefingMarine00017 " to Marine_Yes sound's facial animation, looped it 50 times and set volume to -96 so you are not able to hear sound that "TValerian01BriefingMarine00017" has.
You don't paste it anywhere in the transmission trigger. It's all in the data editor.
Giving an example will be faster than trying to write it I guess.
I used "ScriptedScenesBridgeNova00018" and pasted it into every variant of Nova_Yes, but transmissions just pick the one at the top...
@Tolkfan: Go
Ohhh! Okay, I'm going to try that. If it works, then I sincerely hope you get laid everyday for the next 5 weeks, minimum.
@Frightwolf2005: Go
Yup! Gonna play around with it to get the best facial expressions and all that, but that's EXACTLY what I was going for. Thanks so much, dude!
EDIT: And thanks so much everyone! Even all the stuff that didn't directly answer my problem still LED me to the end. I was so close to going insane over this small thing. =P
Thanks alot. This thread thread helped me alot with my transmission.
Can I loop that animation someway so that portrait can talk 10 minutes or any time that I want to? I'm using Marine's portrait and now it only talks like 1-2 seconds because all Marine's sounds are very short. So i just want that facial animation longer someway or can I do it somehow with triggers?
If you help me with this I'm going to do some simple step-by-step tutorial about transmission sending.
This sounds like something that someone should make a tutorial on so everyone can do this.
Ok. I just made my first transmission and it's working just as I wanted :) = Starcraft1 way: You hear transmission sound then portrait moves it's mouth and text appears.
I post few pictures and combined with knowledge of this thread you can make transmissions.
I don't know is this best or easiest way but at least its working for me.
- - -
I linked " TValerian01BriefingMarine00017 " to Marine_Yes sound's facial animation, looped it 50 times and set volume to -96 so you are not able to hear sound that "TValerian01BriefingMarine00017" has.
Damn it. This way fucked up Marine's "Yes" sound when you order Marine to move.
A better way to do it is change volume of sound " TValerian01BriefingMarine00017 " to -96 in data editor.
and for trigger use sound "TValerian01BriefingMarine00017" instead of Marine_Yes.