So in a map I'm working on I made it so a building uses the Crystals large doodad for its actor's model, well this actor has 2 different models attached to it and whenever the building spawns it randomly chooses one of these, I would like to be able to remove this so its a set model. Anyone know how I can remove the second model?
And changing the variation on the model CrystalLarge form 2 to 1 just makes the model into a sphere :s
There are two models, "CrystalLarge_00.m3" and "CrystalLarge_01.m3", however the model only points to "CrystalLarge.m3". The "_00" and "_01" are appended automatically to the model path, whenever the variation count is greater than 1. When changing the variation count to 1, you will need to specifically set the model path to either one of those two models.
So in a map I'm working on I made it so a building uses the Crystals large doodad for its actor's model, well this actor has 2 different models attached to it and whenever the building spawns it randomly chooses one of these, I would like to be able to remove this so its a set model. Anyone know how I can remove the second model?
And changing the variation on the model CrystalLarge form 2 to 1 just makes the model into a sphere :s
No one knows? :S
There are two models, "CrystalLarge_00.m3" and "CrystalLarge_01.m3", however the model only points to "CrystalLarge.m3". The "_00" and "_01" are appended automatically to the model path, whenever the variation count is greater than 1. When changing the variation count to 1, you will need to specifically set the model path to either one of those two models.
Thanks :) Tried it and worked fine.
simple thing, to conclude this:
How to change the vaule of the models model to point to a directory instead of a single model?
"unit/model_00.m3"
to
"unit/model.m3"
I can not find the way to do it, pls help