I forget where exactly, but I have a memory of someone saying you could save your character in their map to your bnet account. Or something like that.
I was just wondering if anyone knows if this is possible? I dont wanna make a save/load code like "j3D9-a0E4-nse0-qne3", if data can be saved and retrieved from an indiviuals bnet account.
there was this mod i used to play where your statistics were saved to bnet i think. maybe if u look at it's code u can see how they done it.
its called wgx nagrand arena http://www.sc2mapster.com/maps/wgx-nagrand/ and its the best mod ever..
edit: it seems like there is no download link at their page.. are the maps i play saved to my computer? maybe ill give it a look
Quote from cavalier3024:
there was this mod i used to play where your statistics were saved to bnet i think. maybe if u look at it's code u can see how they done it. its called wgx nagrand arena http://www.sc2mapster.com/maps/wgx-nagrand/ and its the best mod ever..
edit: it seems like there is no download link at their page.. are the maps i play saved to my computer? maybe ill give it a look
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The data isn't saved to b.net. What it does is whenever you play a game, it merges your locally saved high scores list with that of every other player in the game to try to get a more accurate overall high scores list. They combine that with a basic mechanism to prevent players from altering their local data files to prevent falsifying info, although they're hilariously overconfident about how foolproof their system is.
Basic problem with this approach is that local data is never tamperproof, and due to the data sharing system all you have to do is falsify with your local data and then play a few game online and before long your fake data will be on everyone's high score list.
It's a clever idea but not very practical.
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I forget where exactly, but I have a memory of someone saying you could save your character in their map to your bnet account. Or something like that.
I was just wondering if anyone knows if this is possible? I dont wanna make a save/load code like "j3D9-a0E4-nse0-qne3", if data can be saved and retrieved from an indiviuals bnet account.
I was wondering the same thing, it would certainly help a lot in the long RPG type maps.
I read somewhere that it is under banks in triggers. i haven't really played with it.
Quote from zrbecker:
I read somewhere that it is under banks in triggers. i haven't really played with it.
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Banks are stored locally in your My Documents folder.
there was this mod i used to play where your statistics were saved to bnet i think. maybe if u look at it's code u can see how they done it. its called wgx nagrand arena http://www.sc2mapster.com/maps/wgx-nagrand/ and its the best mod ever..
edit: it seems like there is no download link at their page.. are the maps i play saved to my computer? maybe ill give it a look
http://forums.sc2mapster.com/development/tutorials/2837-video-tutorial-banks/
There's a tutorial covering banks, which is what you want.
@7MM3: Go
cool thanks. Ill look into it, even saving data to the computer could be useful.
Quote from cavalier3024:
there was this mod i used to play where your statistics were saved to bnet i think. maybe if u look at it's code u can see how they done it. its called wgx nagrand arena http://www.sc2mapster.com/maps/wgx-nagrand/ and its the best mod ever..
edit: it seems like there is no download link at their page.. are the maps i play saved to my computer? maybe ill give it a look
----
The data isn't saved to b.net. What it does is whenever you play a game, it merges your locally saved high scores list with that of every other player in the game to try to get a more accurate overall high scores list. They combine that with a basic mechanism to prevent players from altering their local data files to prevent falsifying info, although they're hilariously overconfident about how foolproof their system is.
Basic problem with this approach is that local data is never tamperproof, and due to the data sharing system all you have to do is falsify with your local data and then play a few game online and before long your fake data will be on everyone's high score list.
It's a clever idea but not very practical.