Hey guys. I was just trying to make something on a map i was working on, and I ran into a bit of a roadblock. To keep things simple, how do you remove the Magazine requirement on the Ghost's nuke? I understand how to remove the requirement to cast it, that's simple just by going to the requirements menu, but since Nuclear missle has a magazine, it still won't work. I've spend like two hours looking for the magazine to the Ghosts nuke to no success :/. Does anyone know how to remove, or edit it?
Click on the command/execute and then hit the small red X under requirements.
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What exactly do you mean by Commands+? That exact line? I don't have it. I only have some other command lines, one which read something like command bttn array, and It gave me a requirement that said "nukes", which i already hit remove from.
Just to clarify, the Nuke icon is no longer greyed out, but I still can't use it because it says I don't have any nukes.
Don't feel too bad....it took me 2 days to figure out how to remove requirements :p
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I'm having the same problem. I've looked through all the abilities, effects, validators, requirements, everything I can think of, but can't find where the link is that prevents it from casting.
Alternatively, you could just create a new ability that skips the calldown portion of the ability, instead going straight to Ghost - Nuke (Persistent). Probably would have to tinker it a bit to get what you want, but I think that may be necessary. I took a quick look and the calldown ability seems linked between the building and the ghost and I'm not sure you can cut the one from the other when relying on a calldown base.
I Believe you need to go to Abilities and look for Arm Magazine (Nuke), then click on (None) info+, double click on Ammo 01 and you should be able to set it the way you like or remove it.
Anyway I fixed it by making a new nuke skill from existing resources. Though I'd still like to know where ammo data is stored, if anyones figured it out.
To remove nuke requirements all you gotta do is go to the ability (nuke) on the unit the ability is on search requirements and you see "Cancel Excecute" open it up click on execute and remove requirements. Not sure if its on the advanced or on regular data editor.@halfthought: Go
Here a short tutorial to create a ghost, that can use the nuke ability instantly.
First off start removing the requirements of the nuke as described above. Then go to the "Ghost - Nuclear Strike" abiltiy. There you have to change the fields "Effect - Calldown Effect" to (None), "Effect - Effect" to "Ghost - Nuke (Persistent)". Now go to Effects and search for "Ghost - Nuke (Persistent)" and change "Effect - Effect - Final" to (None). If you dont do this your Ghost will commit suicide right after the nuke detonates. At last delete the "Effect.nukeP.Start" in the "Ghost Nuke Launch" actor, to avoid launching the nuke at the position of the ghost. I think the problem is the Ghost - Nuke (Calldown) effect, which requires a nuke to be built and is therefore always linked to the "Ghost Academy - Arm Magazine (Nuke)".
Hey guys. I was just trying to make something on a map i was working on, and I ran into a bit of a roadblock. To keep things simple, how do you remove the Magazine requirement on the Ghost's nuke? I understand how to remove the requirement to cast it, that's simple just by going to the requirements menu, but since Nuclear missle has a magazine, it still won't work. I've spend like two hours looking for the magazine to the Ghosts nuke to no success :/. Does anyone know how to remove, or edit it?
Abilities > Ghost - Nuclear Strike > Commands+
Click on the command/execute and then hit the small red X under requirements.
edit:
Tried that, it doesn't work :/
What exactly do you mean by Commands+? That exact line? I don't have it. I only have some other command lines, one which read something like command bttn array, and It gave me a requirement that said "nukes", which i already hit remove from.
Just to clarify, the Nuke icon is no longer greyed out, but I still can't use it because it says I don't have any nukes.
Don't feel too bad....it took me 2 days to figure out how to remove requirements :p
I'm having the same problem. I've looked through all the abilities, effects, validators, requirements, everything I can think of, but can't find where the link is that prevents it from casting.
@halfthought: Go
Take a look at my Tutorial.
Here: [Data] Removing Requirements
@halfthought: Go
Alternatively, you could just create a new ability that skips the calldown portion of the ability, instead going straight to Ghost - Nuke (Persistent). Probably would have to tinker it a bit to get what you want, but I think that may be necessary. I took a quick look and the calldown ability seems linked between the building and the ghost and I'm not sure you can cut the one from the other when relying on a calldown base.
@xenrathe: Go
I Believe you need to go to Abilities and look for Arm Magazine (Nuke), then click on (None) info+, double click on Ammo 01 and you should be able to set it the way you like or remove it.
That's not really what I was talking about.
Anyway I fixed it by making a new nuke skill from existing resources. Though I'd still like to know where ammo data is stored, if anyones figured it out.
To remove nuke requirements all you gotta do is go to the ability (nuke) on the unit the ability is on search requirements and you see "Cancel Excecute" open it up click on execute and remove requirements. Not sure if its on the advanced or on regular data editor.@halfthought: Go
You do realize that a lot of the fields in the data editor are "advanced" and you have to click on show advanced to see them?
Here a short tutorial to create a ghost, that can use the nuke ability instantly. First off start removing the requirements of the nuke as described above. Then go to the "Ghost - Nuclear Strike" abiltiy. There you have to change the fields "Effect - Calldown Effect" to (None), "Effect - Effect" to "Ghost - Nuke (Persistent)". Now go to Effects and search for "Ghost - Nuke (Persistent)" and change "Effect - Effect - Final" to (None). If you dont do this your Ghost will commit suicide right after the nuke detonates. At last delete the "Effect.nukeP.Start" in the "Ghost Nuke Launch" actor, to avoid launching the nuke at the position of the ghost. I think the problem is the Ghost - Nuke (Calldown) effect, which requires a nuke to be built and is therefore always linked to the "Ghost Academy - Arm Magazine (Nuke)".
I actually did it by changing the following Values :
in Ghost-Nuclear Strike..
( in the character that you gave the nuke strike.. )
Change the following stuff.
At the Effects tab..
Make everything that says Ghost-Nuke Calldown
Ghost-Nuke Persistent
its that easy..
@SnowWolfX: Go
Thanks, SnowWolf. You did make it easy!