I know a lot of people are having this problem. At the moment when I host a lobby for my 2v2 custom game I am always registered as player 1 in game. I cant move to slot four and be player four no... i am always spawning as player one.
EX. player 1 and 2 are on a team, there spawn points are next to each other, you can see how this becomes a problem if I get into slot four and all of the sudden i am player 1 allied with player 3 and spawned right next to my enemy.
So how do I get my lobby to recognize that
slot 1= player 1
slot 2= player 2
slot 3
etc.
At the moment I have to just resort to forcing their teams with triggers, but this makes the lobby useless.
Does anyone have a solution to this problem?
From what I know this is almost impossible to do. I did hear of a long and complicated work around that sort of work but you'd have to do some serious searching to find it. From what I understand, you can't actually change the Player in slot 4 to Player 4. He would still be recognized as Player 1 by the game, but you can associate a variable with Player 1. Then if he was in slot 4 and then spawn Player 1 into the Player 4 spawning point via the variable rather than the Player number, if that makes any sense.
I was afraid of that, and yes I believe that makes sense. Although with my current understanding of triggers I don't think I would be able to do that. This lobby will definantly be on the bottom of my list of priorities. *sigh* blizzard, you disappoint me.
I was afraid of that, and yes I believe that makes sense. Although with my current understanding of triggers I don't think I would be able to do that. This lobby will definantly be on the bottom of my list of priorities. *sigh* blizzard, you disappoint me.
I believe Blizzard mentioned some updates to the Galaxy editor to fix this lobby issue with the next big patch. You may just have to wait for that.
EDIT: The workaround I was talking about is actually in the Frequently Asked Questions section at the top of the forum.
I know a lot of people are having this problem. At the moment when I host a lobby for my 2v2 custom game I am always registered as player 1 in game. I cant move to slot four and be player four no... i am always spawning as player one.
EX. player 1 and 2 are on a team, there spawn points are next to each other, you can see how this becomes a problem if I get into slot four and all of the sudden i am player 1 allied with player 3 and spawned right next to my enemy.
So how do I get my lobby to recognize that slot 1= player 1 slot 2= player 2 slot 3 etc.
At the moment I have to just resort to forcing their teams with triggers, but this makes the lobby useless. Does anyone have a solution to this problem?
From what I know this is almost impossible to do. I did hear of a long and complicated work around that sort of work but you'd have to do some serious searching to find it. From what I understand, you can't actually change the Player in slot 4 to Player 4. He would still be recognized as Player 1 by the game, but you can associate a variable with Player 1. Then if he was in slot 4 and then spawn Player 1 into the Player 4 spawning point via the variable rather than the Player number, if that makes any sense.
@siege911: Go
I was afraid of that, and yes I believe that makes sense. Although with my current understanding of triggers I don't think I would be able to do that. This lobby will definantly be on the bottom of my list of priorities. *sigh* blizzard, you disappoint me.
I believe Blizzard mentioned some updates to the Galaxy editor to fix this lobby issue with the next big patch. You may just have to wait for that.
EDIT: The workaround I was talking about is actually in the Frequently Asked Questions section at the top of the forum.
Why can't you resolve this using start locations and team placement settings?
Use triggers and logic, then you have a workaround.
I don't know how you can get a certain slot to a certain spawn spot , but you can get the teams from lobby fairly easy.
If teams are even, setting specific starting points to slots isn't even really needed (like the wars maps etc).