I am currently trying to develop a summon ability where the units that are summoned follow the summoner but what I was wanting them to do was not only follow my summoner but rotate around his head in a circular pattern. So I'm at somewhat of a loss of if this can be done and still look good. Any tips in the right direction would be great.
also when say unit I mean it as relative term, if anyone has come up with a way to make a missile or any other object follow around another Object in a circular pattern that would be fine since these summons are not controllable. I'm just looking for that kind of visual effect.
um, idk how to do this, but maybe what you should try looking at are hangar abilities(its how broolords have broodlings follow them, maybe you can figure out how to make them circle you?) spawn behaviors (its how Hatcheries spawn larvae, it might have something) also go check out pylons cause they have a rotating animation (i think it has something to do with turrets so maybe thats what you need)
like i said tho im not rly sure how to do this, just some ideas that might help
You can use a hangar ability for the summoned units similar to how Broodlords work, and if you mark them as external and specify an angle then they'll do their best to sit at that angle around the parent unit. As for orbiting when idle I tried to do something like this and could not find a way to pull it off in the data editor alone.
It could be done with triggers if you really, really want to.
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I am currently trying to develop a summon ability where the units that are summoned follow the summoner but what I was wanting them to do was not only follow my summoner but rotate around his head in a circular pattern. So I'm at somewhat of a loss of if this can be done and still look good. Any tips in the right direction would be great.
also when say unit I mean it as relative term, if anyone has come up with a way to make a missile or any other object follow around another Object in a circular pattern that would be fine since these summons are not controllable. I'm just looking for that kind of visual effect.
um, idk how to do this, but maybe what you should try looking at are hangar abilities(its how broolords have broodlings follow them, maybe you can figure out how to make them circle you?) spawn behaviors (its how Hatcheries spawn larvae, it might have something) also go check out pylons cause they have a rotating animation (i think it has something to do with turrets so maybe thats what you need)
like i said tho im not rly sure how to do this, just some ideas that might help
You can use a hangar ability for the summoned units similar to how Broodlords work, and if you mark them as external and specify an angle then they'll do their best to sit at that angle around the parent unit. As for orbiting when idle I tried to do something like this and could not find a way to pull it off in the data editor alone.
It could be done with triggers if you really, really want to.