not all weapons have actors attached to them. Its not necessary for a weapon to have an actor, though if you wanted to link it all you would need to do is create an actor and have it do something to the weapon in an event.
if the actor dont need to be linked to the weapon how dose the missile know where to launch from cos atm all my missiles launch from the ground and i just found out that they dont shot when they are in a bunker, but the last thing is not so importent cos i havent even tryed to figur that one out yet, stil stuck with the fucking launch attachnebt query+ plus the impact and none of them work no matter what i change.
but one thing for sure if the next weapon im going to try and make is as hard as this one, then there is only going to be one custom weapon in my map.
if you go to "any" weapon in the weapon's tab you can see they all have an actor linked to them, how and where do i do that for my custom weapon?
@JacobNielsen:
not all weapons have actors attached to them. Its not necessary for a weapon to have an actor, though if you wanted to link it all you would need to do is create an actor and have it do something to the weapon in an event.
if the actor dont need to be linked to the weapon how dose the missile know where to launch from cos atm all my missiles launch from the ground and i just found out that they dont shot when they are in a bunker, but the last thing is not so importent cos i havent even tryed to figur that one out yet, stil stuck with the fucking launch attachnebt query+ plus the impact and none of them work no matter what i change.
but one thing for sure if the next weapon im going to try and make is as hard as this one, then there is only going to be one custom weapon in my map.
@JacobNielsen: Go
To prevent weapons from launching from the ground, you need a "Action" type Actor.
This tutorial helped me a lot. (Although he calls Action Actors "Attack Actors")