Okay, in wc3 there where a LOT of maps that had like 100 hero levels, meaning about 25 levels of one skill. I really can't imagine, that we actually have to create 25 copies of the skill+behavior+effect etc for this. There just HAS to be a way to make a skill change with the hero level. To begin with, I'd like to create a combat mastery skill that has evasion. Now in the editor I have a field for "Chance" (behavior damage response) which obviously cannot take dynamic values. So I will have to modify this from outside somehow. But how? This just HAS to be possible...
I WOULD try creating a new attribute which is increased by the hero skill level, BUT unfortunately attributeBehaviors don't have a damage response field, which is, in fact, retarded...
This is part of price we pay for freedom of the SC2 Editor (more work for us, but more flexibility). However are in fact some limited ways around this one of the things we have been working on for our map is talent points which are actually included in the sc2 data editor. If you go to upgrades and then create a new upgrade then under "Upgrade Type" select Talents you see if those fit your needs. I don't have time to type up a guide at the moment, but try playing around with it you might find that it solves many of your issues. Talents do allow you to change certain aspects of behaviors and effects, but not nearly everything.
@alderis:
okay this looks kinda promising, but do you have any idea how to change - let's say - the chance of an damage response behavior ? (without creating an effect for every level)
We have a guy working on something like that no idea if he has finished yet but I assume you are looking for something that acts much like a critical strike. Which would employ something like that I know that you can effect chance of a damage response but I don't think you can from the talents section for something like that you may have to make individual levels for every increase in chance. (the great thing about talents is they can effect multiple behaviors/effects/etc so you can end up making 1 talent upgrade that gets applied for all levels of the skill.
okay this looks kinda promising, but do you have any idea how to change - let's say - the chance of an damage response behavior ? (without creating an effect for every level)
Upgrades should be able to do this, I think the current limitation of upgrades to modify only a couple of fields for behaviors (versus nearly every field for an effect or ability) is a bug or limitation of the editor. By editing XML yourself it might be possible to create an upgrade that increases the chance of a damage response triggering.
Much like how Blizzard changed the hero attributes, I am sure they will change hero abilities as well as some other stuff. There is functionality that is simply missing from the last games, and I think this is something that's missing.
This is part of price we pay for freedom of the SC2 Editor (more work for us, but more flexibility). However are in fact some limited ways around this one of the things we have been working on for our map is talent points which are actually included in the sc2 data editor. If you go to upgrades and then create a new upgrade then under "Upgrade Type" select Talents you see if those fit your needs. I don't have time to type up a guide at the moment, but try playing around with it you might find that it solves many of your issues. Talents do allow you to change certain aspects of behaviors and effects, but not nearly everything.
We have a guy working on something like that no idea if he has finished yet but I assume you are looking for something that acts much like a critical strike. Which would employ something like that I know that you can effect chance of a damage response but I don't think you can from the talents section for something like that you may have to make individual levels for every increase in chance. (the great thing about talents is they can effect multiple behaviors/effects/etc so you can end up making 1 talent upgrade that gets applied for all levels of the skill.
Upgrades should be able to do this, I think the current limitation of upgrades to modify only a couple of fields for behaviors (versus nearly every field for an effect or ability) is a bug or limitation of the editor. By editing XML yourself it might be possible to create an upgrade that increases the chance of a damage response triggering.
@pixartist: Go
Much like how Blizzard changed the hero attributes, I am sure they will change hero abilities as well as some other stuff. There is functionality that is simply missing from the last games, and I think this is something that's missing.