UNIT_A is spawned on map initialization - but whenever it's being touched by UNIT_B, it follows UNIT_B. If however UNIT_B gets killed, UNIT_A gets the command to stop where it is and wait for further instructions. Okay, so I respawn UNIT_B - walk up to UNIT_A but it doesn't follow me anymore.
The following has been done by attaching a region to UNIT_A - I noticed however that the region is not attached and instead sits where UNIT_A has initially been spawned. I also tried doing it by defining a radius around UNIT_A that UNIT_B has to enter in order for UNIT_A to receive the follow command. Exactly the same problem as with the region. This works on the starting point of UNIT_A - but when it's somewhere on the map, UNIT_B has to trigger the follow command on the former starting point of UNIT_A again.
Going crazy about this... isn't there a way to track where a unit is going while the game is running?
I'm trying to do this:
UNIT_A is spawned on map initialization - but whenever it's being touched by UNIT_B, it follows UNIT_B. If however UNIT_B gets killed, UNIT_A gets the command to stop where it is and wait for further instructions. Okay, so I respawn UNIT_B - walk up to UNIT_A but it doesn't follow me anymore.
The following has been done by attaching a region to UNIT_A - I noticed however that the region is not attached and instead sits where UNIT_A has initially been spawned. I also tried doing it by defining a radius around UNIT_A that UNIT_B has to enter in order for UNIT_A to receive the follow command. Exactly the same problem as with the region. This works on the starting point of UNIT_A - but when it's somewhere on the map, UNIT_B has to trigger the follow command on the former starting point of UNIT_A again.
Going crazy about this... isn't there a way to track where a unit is going while the game is running?
@Namsom: Go
Solved :) Anybody wondering how it's been done, please shoot me a PM and I'll send you the script.