The only reason I could think of at the moment is that it's the same order id to burrown and unburrow? Because your LingGroup trigger would run 30 times (once for each ling that is spawned / enters the region) and this might tell them to burrow and unburrow 30 times.
Interesting, even the Zerling(Burrowed) unit doesn't stay burrowed. I dont have any triggers telling any unit to unburrow...
I feel like i'm being trolled.
edit2: ok, i found out that the Zerling(burrowed) unit can only stay burrowed if i uncheck all of the "Difficulty - Active" boxes under the Object Properties tab.
Creating a zergling and telling it to burrow makes it unburrow right away, meaning that the AI is telling it to do so?
Anyone wanna help on this one? I cant seem to figure it out. It's a Hostile unit therefore it has AI? which is why they are unburrowing for no reason? idk... ;[
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Hi, i'm having a problem ordering my zerglings to stay burrowed.
Here's what my triggers look like.
LingSpawn
Events
Game - Map initialization
Local Variables Conditions
Actions
Unit - Create 30 Zergling for player 14 at (Center of Region 002) using default facing (No Options)
LingGroup
Events
Unit - Any Unit Enters Region 002
Local Variables
Conditions
(Owner of (Triggering unit)) == 14
Actions
Unit Group - Add (Triggering unit) to BURROWED
Unit - Order all units in BURROWED to (Zergling - Burrow) (Replace Existing Orders)
Basically, what happens is they spawn, burrow, and unburrow right away. What could be causing this? I don't have any other triggers really... halp
Well, first of all you can consense this trigger by alot:
The only reason I could think of at the moment is that it's the same order id to burrown and unburrow? Because your LingGroup trigger would run 30 times (once for each ling that is spawned / enters the region) and this might tell them to burrow and unburrow 30 times.
@s3rius: Go
ok i will try it like this, thank you
@ResolveHK: Go
Nope, still unburrowing. What the hell...
Interesting, even the Zerling(Burrowed) unit doesn't stay burrowed. I dont have any triggers telling any unit to unburrow...
I feel like i'm being trolled.
edit2: ok, i found out that the Zerling(burrowed) unit can only stay burrowed if i uncheck all of the "Difficulty - Active" boxes under the Object Properties tab.
Creating a zergling and telling it to burrow makes it unburrow right away, meaning that the AI is telling it to do so?
@ResolveHK: Go
Anyone wanna help on this one? I cant seem to figure it out. It's a Hostile unit therefore it has AI? which is why they are unburrowing for no reason? idk... ;[