Every time I make a cinematic, the first transmission bugs out. It shows the portrait 'n everything, but not the actual text.
Cinematic 1:
Cinematics-TurncinematicmodeOnfor(Allplayers)overDefaultsecondsGeneral-ForeachintegerXfrom1toAmountofPlayerswithincrement1,do(Actions)ActionsCamera-ApplyCamera001forplayerXover0.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon'tIncludeTargetCamera-FollowforplayerX(Unitgroup(Commander[X]))withthecameraandClearCurrentTargetUnit-Orderallunitsin(Marineunitsin(Entiremap)ownedbyplayer6matchingExcluded:Missile,Dead,Hidden,withatmostAnyAmount)to(MovetargetingBaseStart)(ReplaceExistingOrders)Transmission-Sendtransmissionto(Allplayers)from(Commander[1]withFlash(DoNotoverrideportrait)playingTalk)playingNoSoundLinkwithname"Commander"andmessage"Keep running! We're almost there!"using(Cinematicportrait(CenterLeft))playingTalk(Add4.0seconds,Waituntilitfinishes)Camera-StopFollowingforplayerX(Unitgroup(Commander[X]))withthecameraandClearCurrentTargetSound-PlayMarine_EnterBunkerVOfor(Allplayers)(at100.0%volume,skipthefirst0.0seconds)Camera-Apply(Defaultgamecamera)forplayerXover2.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon'tIncludeTargetGeneral-Wait2.0GameTimesecondsTransmission-Sendtransmissionto(Allplayers)from(Commander[1]withFlash(DoNotoverrideportrait)playingTalk)playingNoSoundLinkwithname"Commander"andmessage"Finally, we made it. Get that commu..."using(Cinematicportrait(CenterLeft))playingTalk(Add4.0seconds,Don'tWaituntilitfinishes)General-ForeachintegerXfrom1toAmountofPlayerswithincrement1,do(Actions)ActionsCamera-Makethecameralookat(PositionofBase[38.00,82.00])forplayerXover2.0secondswithExistingVelocity%initialvelocity,10%decelerationUnit-OrderMarine[69.53,80.87]to(Movetargeting(PositionofBase[38.00,82.00]))(ReplaceExistingOrders)General-Wait6.0GameTimesecondsUnit-RemoveMarine[69.53,80.87]fromthegameSound-PlayBunker_Whatfor(Allplayers)(at100.0%volume,skipthefirst0.0seconds)Unit-OrderBase[38.00,82.00]to(CommandCenter-UpgradeToOrbitalCommand)(ReplaceExistingOrders)General-ForeachintegerXfrom1toAmountofPlayerswithincrement1,do(Actions)ActionsCamera-Apply(Defaultgamecamera)forplayerXover2.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon'tIncludeTargetUnit-MakeCommander[X]VulnerableCinematics-TurncinematicmodeOfffor(Allplayers)overDefaultseconds
Cinematic 2:
Cinematics-TurncinematicmodeOnfor(Allplayers)overDefaultsecondsGeneral-ForeachintegerXfrom1toAmountofPlayerswithincrement1,do(Actions)ActionsCamera-ApplyCamera001forplayerXover0.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon'tIncludeTargetCamera-FollowforplayerX(Unitgroup(Commander[X]))withthecameraandClearCurrentTargetUnit-Orderallunitsin(Marineunitsin(Entiremap)ownedbyplayer6matchingExcluded:Missile,Dead,Hidden,withatmostAnyAmount)to(MovetargetingBaseStart)(ReplaceExistingOrders)Transmission-Sendtransmissionto(Allplayers)from(Commander[1]withFlash(DoNotoverrideportrait)playingTalk)playingNoSoundLinkwithname"Commander"andmessage"Keep running! We're almost there!"using(Cinematicportrait(CenterLeft))playingTalk(Add4.0seconds,Waituntilitfinishes)Camera-StopFollowingforplayerX(Unitgroup(Commander[X]))withthecameraandClearCurrentTargetSound-PlayMarine_EnterBunkerVOfor(Allplayers)(at100.0%volume,skipthefirst0.0seconds)Camera-Apply(Defaultgamecamera)forplayerXover2.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon'tIncludeTargetGeneral-Wait2.0GameTimesecondsTransmission-Sendtransmissionto(Allplayers)from(Commander[1]withFlash(DoNotoverrideportrait)playingTalk)playingNoSoundLinkwithname"Commander"andmessage"Finally, we made it. Get that commu..."using(Cinematicportrait(CenterLeft))playingTalk(Add4.0seconds,Don'tWaituntilitfinishes)General-ForeachintegerXfrom1toAmountofPlayerswithincrement1,do(Actions)ActionsCamera-Makethecameralookat(PositionofBase[38.00,82.00])forplayerXover2.0secondswithExistingVelocity%initialvelocity,10%decelerationUnit-OrderMarine[69.53,80.87]to(Movetargeting(PositionofBase[38.00,82.00]))(ReplaceExistingOrders)General-Wait6.0GameTimesecondsUnit-RemoveMarine[69.53,80.87]fromthegameSound-PlayBunker_Whatfor(Allplayers)(at100.0%volume,skipthefirst0.0seconds)Unit-OrderBase[38.00,82.00]to(CommandCenter-UpgradeToOrbitalCommand)(ReplaceExistingOrders)General-ForeachintegerXfrom1toAmountofPlayerswithincrement1,do(Actions)ActionsCamera-Apply(Defaultgamecamera)forplayerXover2.0secondswithExistingVelocity%initialvelocity,10%deceleration,andDon'tIncludeTargetUnit-MakeCommander[X]VulnerableCinematics-TurncinematicmodeOfffor(Allplayers)overDefaultseconds
Transmission - Send transmission to (All players) from (Commander[1] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Commander" and message "Keep running! We're almost there!" using (Cinematic portrait (Center Left)) playing Talk (SET TO 4.0 seconds, DON'T WAIT until it finishes)
Wait - General Wait 4.5 sec (The time the transmission takes to read or play in case you got a sound file attached +0.5 for a small break between transmissions)
I use SET TO and DON'T WAIT, instead I use a General Wait action after the transmission, it looks like more work and unnecessary actions, but at least it works.
EDIT: I suppose you can use SET TO and WAIT untill it finishes as well, but that makes it impossible to run any cations during the transmission.
I don't try to do that, the problem is that the first transmissions don't get sent. I copied all transmissions after the first one from the first one, but they work. It doesn't work when I duplicate them and make the first one not wait, and doesn't work when I wait 2 seconds between initializing the cinematics mode and sending the transmission. I guess it will work when I send them twice with wait between them, but that's obviously not what I want :)
Every time I make a cinematic, the first transmission bugs out. It shows the portrait 'n everything, but not the actual text. Cinematic 1:
Cinematic 2:
I make my cinematics like this:
Transmission - Send transmission to (All players) from (Commander[1] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Commander" and message "Keep running! We're almost there!" using (Cinematic portrait (Center Left)) playing Talk (SET TO 4.0 seconds, DON'T WAIT until it finishes)
Wait - General Wait 4.5 sec (The time the transmission takes to read or play in case you got a sound file attached +0.5 for a small break between transmissions)
I use SET TO and DON'T WAIT, instead I use a General Wait action after the transmission, it looks like more work and unnecessary actions, but at least it works.
EDIT: I suppose you can use SET TO and WAIT untill it finishes as well, but that makes it impossible to run any cations during the transmission.
I don't try to do that, the problem is that the first transmissions don't get sent. I copied all transmissions after the first one from the first one, but they work. It doesn't work when I duplicate them and make the first one not wait, and doesn't work when I wait 2 seconds between initializing the cinematics mode and sending the transmission. I guess it will work when I send them twice with wait between them, but that's obviously not what I want :)
@Eldrazor: Go
I don't know how 'Add' actually works, try changing it into set to and add a wait action after it, works for me with no problems.
@lnsidious:
I had the problem aswell and where it happened, I just duplicated the transmission setting it like that:
First transmission - xyz add 0.5 sec wait until done
Second transmission - xyz add 6 sec wait until done
You can of course adjust time as you wish.