The part about skyboxes is that they are kinda not there... just a refrence... so you won't ever hit a skybox.
To be able to shoot into the sky you just change the traceline function to stop when you hit the map edge..
I see, that makes sense. The only reason I'd need to be able to shoot into the sky is currently if any player were to shoot into the sky it would automatically hit the nearest unit and I am unsure how to change that.
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Is it possible to have the skybox as a target through a traceline function? Considering neither a unit nor terrain was hit, it would check for skybox?
The part about skyboxes is that they are kinda not there... just a refrence... so you won't ever hit a skybox. To be able to shoot into the sky you just change the traceline function to stop when you hit the map edge..
I see, that makes sense. The only reason I'd need to be able to shoot into the sky is currently if any player were to shoot into the sky it would automatically hit the nearest unit and I am unsure how to change that.