my problem is that i want a unit to be able to cross a gap, and therefore ignore terrain height.
i have checked the "ignore terrain height" button for the unit,
and made a trigger that sets the unit height to the terrain height at the unit position every 0.5 seconds whenever the gap crossing shouldnt occur.
the result is not as intended: whenever the unit moves he dissapears(gone underground) to pop up again whenever he stops moving.
when i try the gap crossing thingy he sticks to the ground as if he werent ignoring terrain height.
what am i doing wrong? is it maybe the mover(cliff jumper) that messes things up? and if so; what mover should i use?
and why, oh why, is he clinging to the terrain height the only time he shouldnt? when crossing a gap??
by the way, in my case replacing a unit when the gap crossing occurs is no problem, so if u have some idea that involves that.. i love you!
many thanks to the one that helps me figure this one out.
oh... my brain had a short circuit after a long days work... thanks OneTwoSC, i just replace the unit with a replica that have "fly" as a mover whenever the gap crossing occurs... thanks!
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SOLVED
my problem is that i want a unit to be able to cross a gap, and therefore ignore terrain height. i have checked the "ignore terrain height" button for the unit, and made a trigger that sets the unit height to the terrain height at the unit position every 0.5 seconds whenever the gap crossing shouldnt occur.
the result is not as intended: whenever the unit moves he dissapears(gone underground) to pop up again whenever he stops moving. when i try the gap crossing thingy he sticks to the ground as if he werent ignoring terrain height.
what am i doing wrong? is it maybe the mover(cliff jumper) that messes things up? and if so; what mover should i use? and why, oh why, is he clinging to the terrain height the only time he shouldnt? when crossing a gap??
by the way, in my case replacing a unit when the gap crossing occurs is no problem, so if u have some idea that involves that.. i love you!
many thanks to the one that helps me figure this one out.
@selons: Go
You could make it a flying unit in secret and just make his height to 0... so it LOOKS like it's on the ground all the time...
oh... my brain had a short circuit after a long days work... thanks OneTwoSC, i just replace the unit with a replica that have "fly" as a mover whenever the gap crossing occurs... thanks!