So I'd like to create a passive on a unit that gives him a 50% dodge chance. But I have no idea where to begin. I did a quick search in the forums and found nothing, so I decided to just ask. How might I accomplish this?
@Artanis186:
did you have a look at the behavior modification list ? there are TONS of settings in there...
also maybe you could create a trigger like
onUnitIsAttacked
->chance to give unit a buff that makes it invulnerable for a short amount of time..
but this is a very dirty solution of course
Quote from pixartist:
@Artanis186:
did you have a look at the behavior modification list ? there are TONS of settings in there...
also maybe you could create a trigger like
onUnitIsAttacked
->chance to give unit a buff that makes it invulnerable for a short amount of time..
but this is a very dirty solution of course
----
No... don't do this not cool
In behavior buff there is something called damage response
Make the chance 0.5 (50%)
and make modify from 1 to 0 (x0% damage)
There you have it
Oh you have to specify a target (attacker or unit being attacked) it should be in the same section somewhere
You can add dummy effect to the damage handle effect. Add an actor when the effect is triggered then you can make animation for the evasion.
You can make critical strike from using this method also.
So I'd like to create a passive on a unit that gives him a 50% dodge chance. But I have no idea where to begin. I did a quick search in the forums and found nothing, so I decided to just ask. How might I accomplish this?
@Artanis186:
did you have a look at the behavior modification list ? there are TONS of settings in there...
also maybe you could create a trigger like
onUnitIsAttacked
->chance to give unit a buff that makes it invulnerable for a short amount of time..
but this is a very dirty solution of course
Quote from pixartist:
@Artanis186:
did you have a look at the behavior modification list ? there are TONS of settings in there...
also maybe you could create a trigger like
onUnitIsAttacked
->chance to give unit a buff that makes it invulnerable for a short amount of time..
but this is a very dirty solution of course
----
No... don't do this not cool
In behavior buff there is something called damage response
Make the chance 0.5 (50%)
and make modify from 1 to 0 (x0% damage)
There you have it
Oh you have to specify a target (attacker or unit being attacked) it should be in the same section somewhere
You can add dummy effect to the damage handle effect. Add an actor when the effect is triggered then you can make animation for the evasion.
You can make critical strike from using this method also.