Just a heads up for those of you planning on using custom races at the UI level.
If you have a custom race defined in your Mod and you upload it to BNET then add it as a dependency to your map, the upload for your map will fail no matter what.
This should avoid some headaches for others so they do not have to go through what I just did.
Not true, as long as the map doesn't set any races or reference them in it's own file, the map can be uploaded, just that without using random, you can't seem to selecet the custom races.
Basically, don't set up races to start with, cause that will cause it to fail, but if you leave everything at default, it'll upload fine.
I think there's been a stealth patch for the editor. Custom races sem to be working. You can set a custom race in the player properties section, save and publish and it works perfectly, it still doesn't have the custom team selection in game, but as long as you don't change the race in game, you'll start as the race specified in player properties.
Now if only we could select it from the game lobby.
I am working on a map and I defined races ( I think) and colors at the start. WIll I be able to uploaded it? I don't THINK its a mod. I made it a normal map and added campagin dependencies (this was started during beta)
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If the custom races are initially defined in a mod file, and not the map file then yes it's a mod. However if it's all been done in the map file, ie.. You started with a map, and edited the data from there, then it's just a map.
I'm not sure if it works with just the map as I'm using mod files for my erm... mod.
I would imagine it'd be fine, just make sure everything else works without the race set, and then try with the race set.
Im not sure what you mean....I just made a map w/o changing settings other than default tiles, added campagin dependencies, and defined races/colors at start up.
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Feel free to Send me a PM if you have any questions/concerns!
So does anyone know if its possible to display Terrazine and Custom as resources in the upper right corner without using a custom race so we can actually publish?
Are you saying you've uploaded a .map file with a custom .mod dependency (that includes a new race) and it worked fine? I'm experiencing the same issue as the poster. The .mod uploads fine, but the map with my custom dependency refuses to upload. It'll get to 100% even yet still say "FAILED". I am so lost...
Sorry for the late reply, been busy with rl stuff. Yea, actually it has 3 custom races. publish the mod, then set the dependencies on the map to the published mod, has to be the updated version of the mod each time you upload the map, so if the mod has changed and been published you need to change the dependency on the map again. You also need a local dependency as well, which is normaly THE most up to date version of your mod. It works for me, though I can't select the races in the lobby.
Just a heads up for those of you planning on using custom races at the UI level.
If you have a custom race defined in your Mod and you upload it to BNET then add it as a dependency to your map, the upload for your map will fail no matter what.
This should avoid some headaches for others so they do not have to go through what I just did.
Not true, as long as the map doesn't set any races or reference them in it's own file, the map can be uploaded, just that without using random, you can't seem to selecet the custom races.
Basically, don't set up races to start with, cause that will cause it to fail, but if you leave everything at default, it'll upload fine.
Either way Blizzard really needs to hop on it and get some GE errors fixed >.>
I think there's been a stealth patch for the editor. Custom races sem to be working. You can set a custom race in the player properties section, save and publish and it works perfectly, it still doesn't have the custom team selection in game, but as long as you don't change the race in game, you'll start as the race specified in player properties.
Now if only we could select it from the game lobby.
I am working on a map and I defined races ( I think) and colors at the start. WIll I be able to uploaded it? I don't THINK its a mod. I made it a normal map and added campagin dependencies (this was started during beta)
If the custom races are initially defined in a mod file, and not the map file then yes it's a mod. However if it's all been done in the map file, ie.. You started with a map, and edited the data from there, then it's just a map.
I'm not sure if it works with just the map as I'm using mod files for my erm... mod.
I would imagine it'd be fine, just make sure everything else works without the race set, and then try with the race set.
Im not sure what you mean....I just made a map w/o changing settings other than default tiles, added campagin dependencies, and defined races/colors at start up.
Then it's just a map file, it should be fine.
You only create a mod if you select to create a mod at the 'create new file' (there is a section where you choose whether it's a mod or map).
So does anyone know if its possible to display Terrazine and Custom as resources in the upper right corner without using a custom race so we can actually publish?
@Lucavious: Go
Have to modify the actual race info to do that, should be possible.
Which works fine for the default races, but if you add a new selectable race then you can no longer publish.
@wolf1322
Are you saying you've uploaded a .map file with a custom .mod dependency (that includes a new race) and it worked fine? I'm experiencing the same issue as the poster. The .mod uploads fine, but the map with my custom dependency refuses to upload. It'll get to 100% even yet still say "FAILED". I am so lost...
YOU GUYS ARE FORGETTING YOU NEED TO UPLOAD THE MOD BEFORE THE MAP!!!! IF YOU DONT DO THIS THE MAP WILL OBVIOUSLY FAIL!
@alexbis:
Sorry for the late reply, been busy with rl stuff. Yea, actually it has 3 custom races. publish the mod, then set the dependencies on the map to the published mod, has to be the updated version of the mod each time you upload the map, so if the mod has changed and been published you need to change the dependency on the map again. You also need a local dependency as well, which is normaly THE most up to date version of your mod. It works for me, though I can't select the races in the lobby.
@XDretsamtovip: Go
Apparently, this should no longer be a sticky?