So I'm really just starting to explore the Galaxy Editor, but I'm having trouble with a number of things. Hopefully, someone here will be able to help me out.
1. How do I set it up so that when a unit (belonging to ANY player) enters a certain region, all of the neutral player units in that region join that player?
2. The fog of war is too light! It ruins my map! I need to either make it completely black (the maps in the campaign have this, so it should be simple....), make it perpetual (so you can only ever see the terrain in a unit's line of sight... so even explored terrain is completely obscured) or disable the mini-map entirely.
3. Any tips on fog? I've tried setting up fog for my map, but it doesn't seem to work well. 15.00 is the same as 100.00: the fog is so dense that you can't even see your units!
Hm... I must be doing something wrong, because I'm not finding those specific trigger elements.
On my map, I've got 1 goliath and 2 marines standing inside a circular region labeled "Region 001"
For the events, the closest I've got is "Unit - Any Unit Enters (Triggering region)".... but no way to specify Region 001, unless it's something with the "Value From Data Table (Region)... in which case I really have no idea what to put.
In terms of Actions... there's only one action listed with "Pick Each Unit." IT is "Pick Each Unit In Unit Group."
And for the sub-action "Unit - Change ownership of (Picked unit) to...." I cannot specify "triggering unit." Or at least I don't know how to. It's set as "Player 1," when I click to modify all I can do is change the integer, which unless I'm missing something, only lets me switch player 1 to player 2, 3, 4, etc.
This one caught me at first too. Up above where you specify the traits of your actions are a series of radio buttons labeled "Source" with the options "Functions, Preset, Variable, and Custom Script" (There are possibly others depending on what you are editing, but those are the four defaults). Click a different radio button to display different options.
Also, if that caught you, then you definitely should be on the lookout for hyperlinked single open parenthesis inside of triggers in the future (They are very easy to overlook). It took me literally weeks to notice when these things appeared in a trigger, and they are very important, especially when determining targets.
As for the fog of war, go first to your terrain editor (the default one that loads when you load the editor). From there go to Map/Map Options and in the drop down menu labelled "Unexplored Areas" change that from Fog of War to Black Mask.
Awesome, thanks! I've finally been able to finish my first map. It's not perfect, but it's given me a good idea of what I want to do next. Anyway, the one big problem with it is that the AI... doesn't seem to work. I've got a 4 player map set up, 1 human and 3 computer players. Each player starts out with a handful of units... the computer players are set to computer control and computer AI.... only they don't move. The AI just leaves the units where they are.... so unless I'm missing an AI setting, this map would only ever work online.
Anyway, thanks again.
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So I'm really just starting to explore the Galaxy Editor, but I'm having trouble with a number of things. Hopefully, someone here will be able to help me out.
1. How do I set it up so that when a unit (belonging to ANY player) enters a certain region, all of the neutral player units in that region join that player?
2. The fog of war is too light! It ruins my map! I need to either make it completely black (the maps in the campaign have this, so it should be simple....), make it perpetual (so you can only ever see the terrain in a unit's line of sight... so even explored terrain is completely obscured) or disable the mini-map entirely.
3. Any tips on fog? I've tried setting up fog for my map, but it doesn't seem to work well. 15.00 is the same as 100.00: the fog is so dense that you can't even see your units!
@Fluwm: Go
I think I got answer for the 1. question
-Events- Unit enters <your region>
-Actions- Pick every unit in <your region> owned by player 0 -Change owner of picked unit to owner of triggering unit
Hope it helped =S
Hm... I must be doing something wrong, because I'm not finding those specific trigger elements.
On my map, I've got 1 goliath and 2 marines standing inside a circular region labeled "Region 001"
For the events, the closest I've got is "Unit - Any Unit Enters (Triggering region)".... but no way to specify Region 001, unless it's something with the "Value From Data Table (Region)... in which case I really have no idea what to put.
In terms of Actions... there's only one action listed with "Pick Each Unit." IT is "Pick Each Unit In Unit Group."
And for the sub-action "Unit - Change ownership of (Picked unit) to...." I cannot specify "triggering unit." Or at least I don't know how to. It's set as "Player 1," when I click to modify all I can do is change the integer, which unless I'm missing something, only lets me switch player 1 to player 2, 3, 4, etc.
@Fluwm: Go
This one caught me at first too. Up above where you specify the traits of your actions are a series of radio buttons labeled "Source" with the options "Functions, Preset, Variable, and Custom Script" (There are possibly others depending on what you are editing, but those are the four defaults). Click a different radio button to display different options.
Also, if that caught you, then you definitely should be on the lookout for hyperlinked single open parenthesis inside of triggers in the future (They are very easy to overlook). It took me literally weeks to notice when these things appeared in a trigger, and they are very important, especially when determining targets.
As for the fog of war, go first to your terrain editor (the default one that loads when you load the editor). From there go to Map/Map Options and in the drop down menu labelled "Unexplored Areas" change that from Fog of War to Black Mask.
@Timthetoolman: Go
Awesome, thanks! I've finally been able to finish my first map. It's not perfect, but it's given me a good idea of what I want to do next. Anyway, the one big problem with it is that the AI... doesn't seem to work. I've got a 4 player map set up, 1 human and 3 computer players. Each player starts out with a handful of units... the computer players are set to computer control and computer AI.... only they don't move. The AI just leaves the units where they are.... so unless I'm missing an AI setting, this map would only ever work online.
Anyway, thanks again.