1). I have a spell that deploys a land mine based on Calldown MULE. Is there some way to change the spell so that the drop pod doesn't ever appear and the created unit just pops out of nowhere?
2). The above-mentioned land mine is intended to merely sit in place and explode when an enemy gets near it (I've copied the behavior, weapon and abilities from the Baneling for the explosion). How do I make it so that it automatically blow up when an enemy gets near it?
There was actually a spell just like this created for that resurgent TD map that was on bnet before the beta went down. The ghost class was able to drop a mine on the ground and it exploded when the enemies got near it.
Just use an 'effect - target' ability that spawns an effect of type 'create unit'. :)
To make it blow up, have an autocast ability that triggers when a unit gets near, and casts the effect 'suicide - kill self' (if you assigned a death effect to your mine) or some large radius damage effect if not. You can be creative with this and make it only trigger when a large enemy gets near, or an enemy below 30 hp... or all of them, and allow the player to select the mine and turn them off/on at will. This is what my Intelligent Mine does.
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Two relatively unrelated questions;
1). I have a spell that deploys a land mine based on Calldown MULE. Is there some way to change the spell so that the drop pod doesn't ever appear and the created unit just pops out of nowhere?
2). The above-mentioned land mine is intended to merely sit in place and explode when an enemy gets near it (I've copied the behavior, weapon and abilities from the Baneling for the explosion). How do I make it so that it automatically blow up when an enemy gets near it?
@BanelingAspect: Go
There was actually a spell just like this created for that resurgent TD map that was on bnet before the beta went down. The ghost class was able to drop a mine on the ground and it exploded when the enemies got near it.
http://www.sc2mapster.com/maps/rileys-tower-defense/
Take a look at the Engineer's Proximity Mine spell.
Ahh, neato; almost exactly what I wanted. Thanks! :)
I have a land mine.
Just use an 'effect - target' ability that spawns an effect of type 'create unit'. :)
To make it blow up, have an autocast ability that triggers when a unit gets near, and casts the effect 'suicide - kill self' (if you assigned a death effect to your mine) or some large radius damage effect if not. You can be creative with this and make it only trigger when a large enemy gets near, or an enemy below 30 hp... or all of them, and allow the player to select the mine and turn them off/on at will. This is what my Intelligent Mine does.