I Want to make exactly the same Tower as you can see in this video (i linked to the interesting time):
Because i want to build a remake of this map.
What i tried:
Duplicated Photon Cannon, Renamed all Copied content:
Applied the Model "Artifact1" to all related entries
Removed "Power User"
Removed the Turret and The Weapon
Removed The Strong & Weak Arrays
Removed the Description
Removed Shield
Removed Armored Status
Added "Invulnerable" Flag
Set "Cost" to 200 Minerals
Duplicated the Weapon "Disruption Beam" from Sentry and attached it to the tower
Set the Range to 9
Removed "Same Cliff Level" for the Damage Effect (+ Aquire Cliff Level Range to -4,4)
Set "Combat: Amount" to 1
My first Problem:
The Beam is never stopping, and if a new target is aquired, the tower launches a new never stopping beam:
How to Apply slow and splash?
I tried it with the Marauder Slow Effect, but i figured out, that the slow effect of the Roach fits better in my needs (Making 3 Slow Towers with 3 levels of slowing), but i dont know how to apply it :(.
Also i dont know how to apply a splash-effect to the Tower.
Please dont refer to any wikis, this wouldnt help me, please try to explain.
If you are an experienced mapper, i would be happy if you help me with this map via TeamViewer/Skype :).
If your beam is not a part of action actor, but rather being created as a separate actor, you need to go to its Events field, and add a condition->Destroy entry. It can be a timer or something else.
To apply slow, you need to use the "apply behavior" effect, that would add a slowing behavior of buff type. There, in modification, you need to set up move speed modifier.
To have a splash effect, you could either add an entry into the "area+" field of the damage, or use search effect instead, that would aplpy other effects to all units in a circle around a point.
Also, I strongly recommend to learn through multiple tutorials, that step by step explaining what should you do. It would give you the understanding of the editor logic, so then you could create complex effects as it's lego pieces.
Im working on this map since a week, 8h a day, 6h of them i am reading tutorials, BUT, all the tutorials are outdated, they are older than 1-2 years, it seems that the complete community of sc2 died around 06/2012... sad, but true.
@Beam, I copied the beam directly from preexistant content, i never have seen a Sentry ingame, thats firing forever at multiple targets xD...
Also there ist already a destroy entry:
idk what is going wrong here...
@Splash, this is okay? What "measuring unit" is meant with "Radius of 4" (marked with blue suqare), pixel? inch? cm? miles? lightyears? (i hate the lack of naming measuring units -.-)
@Apply slow please refer to a clear and up-to-date description/tutorial or describe it to the detail, just saying 'u need to apply behavior with slow' doesnt help me, also please consider that i said i want to re-use the slowing ability of the roaches from HotS-Campaign :), u can give me new advice within this context.
Sentry beam is a special case, it supposed to be shown until special conditions, like unit death or another command. You can examine its effect tree to see how it works, also its attack actor. But it would be better for you if you check some simplier case, like defence drone beam attack. It must have much easier conditions for beam destruction.
Those measuring units are in-game meters. It's used everywhere. For example, unit radius, unit speed, persistent effect offsets...
How to apply slow:
Go to behaviors tab, create behavior of "buff" type.
Go to its modification+ field, there is "movememnt" or "unit" tab (don't remember exactly). Just find a field that has something to do with walking speed. There you can chenge the default 1 multiplier to something like 0.5. And this will make this behavior slowing units it's added to.
Now go to effects, create "apply behavior" kind of effects. Under its "behavior" field find the behavior you created.
Now you need to add this behavior to the effect chain your slowing tower's weapon execute.
For example, now it has only damage effect. So, you got to put that damage in a "set" kind of effect, also put there your apply slow behavior effect you created. And then go to the weapon of your slowing tower, change its damage effect under "effect" field to the set effect you created.
Don't know about the tutorials, there are lots of them, some may have like 1% of broken stuff, but it doesn't make them less useful, purpose of doing them is understanding how Editor work, to gain the ability to create stuff by yourself.
One more little advice: there's "Data" subforum, where you supposed to ask questions like this, and there you will always recieve a hugeton of answer, cause forum is pretty alive still, even though it's not that active as it used to be.
I Want to make exactly the same Tower as you can see in this video (i linked to the interesting time): Because i want to build a remake of this map.
What i tried:
Duplicated Photon Cannon, Renamed all Copied content:
Duplicated the Weapon "Disruption Beam" from Sentry and attached it to the tower
My first Problem:
The Beam is never stopping, and if a new target is aquired, the tower launches a new never stopping beam:
How to Apply slow and splash?
I tried it with the Marauder Slow Effect, but i figured out, that the slow effect of the Roach fits better in my needs (Making 3 Slow Towers with 3 levels of slowing), but i dont know how to apply it :(.
Also i dont know how to apply a splash-effect to the Tower.
Please dont refer to any wikis, this wouldnt help me, please try to explain. If you are an experienced mapper, i would be happy if you help me with this map via TeamViewer/Skype :).
If your beam is not a part of action actor, but rather being created as a separate actor, you need to go to its Events field, and add a condition->Destroy entry. It can be a timer or something else.
To apply slow, you need to use the "apply behavior" effect, that would add a slowing behavior of buff type. There, in modification, you need to set up move speed modifier.
To have a splash effect, you could either add an entry into the "area+" field of the damage, or use search effect instead, that would aplpy other effects to all units in a circle around a point.
Also, I strongly recommend to learn through multiple tutorials, that step by step explaining what should you do. It would give you the understanding of the editor logic, so then you could create complex effects as it's lego pieces.
Im working on this map since a week, 8h a day, 6h of them i am reading tutorials, BUT, all the tutorials are outdated, they are older than 1-2 years, it seems that the complete community of sc2 died around 06/2012... sad, but true.
@Beam, I copied the beam directly from preexistant content, i never have seen a Sentry ingame, thats firing forever at multiple targets xD... Also there ist already a destroy entry: idk what is going wrong here...
@Splash, this is okay? What "measuring unit" is meant with "Radius of 4" (marked with blue suqare), pixel? inch? cm? miles? lightyears? (i hate the lack of naming measuring units -.-)
@Apply slow please refer to a clear and up-to-date description/tutorial or describe it to the detail, just saying 'u need to apply behavior with slow' doesnt help me, also please consider that i said i want to re-use the slowing ability of the roaches from HotS-Campaign :), u can give me new advice within this context.
Sentry beam is a special case, it supposed to be shown until special conditions, like unit death or another command. You can examine its effect tree to see how it works, also its attack actor. But it would be better for you if you check some simplier case, like defence drone beam attack. It must have much easier conditions for beam destruction.
Those measuring units are in-game meters. It's used everywhere. For example, unit radius, unit speed, persistent effect offsets...
How to apply slow:
Go to behaviors tab, create behavior of "buff" type.
Go to its modification+ field, there is "movememnt" or "unit" tab (don't remember exactly). Just find a field that has something to do with walking speed. There you can chenge the default 1 multiplier to something like 0.5. And this will make this behavior slowing units it's added to.
Now go to effects, create "apply behavior" kind of effects. Under its "behavior" field find the behavior you created.
Now you need to add this behavior to the effect chain your slowing tower's weapon execute.
For example, now it has only damage effect. So, you got to put that damage in a "set" kind of effect, also put there your apply slow behavior effect you created. And then go to the weapon of your slowing tower, change its damage effect under "effect" field to the set effect you created.
Don't know about the tutorials, there are lots of them, some may have like 1% of broken stuff, but it doesn't make them less useful, purpose of doing them is understanding how Editor work, to gain the ability to create stuff by yourself.
One more little advice: there's "Data" subforum, where you supposed to ask questions like this, and there you will always recieve a hugeton of answer, cause forum is pretty alive still, even though it's not that active as it used to be.
go here
do all tutorials under "data"
and u ok