Still, it's hard to believe the limit is so small...aren't mapmakers around going to face this inevitable problem? Especially custom games with many scripted events, RPGs in particular.
So how to work around this?
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http://www.hiveworkshop.com/forums/starcraft-ii-editor-help-zone-647/galaxy-editor-epic-fail-167008/
According to this link, the total trigger file size allowed was 2MB. Now that the game's released, anyone know whether this still holds true?
Any limitations haven't changed.
Thanks, s3rius. Let me take this opportunity to thank you also for the great contribution that is Starcode. Saved me a lot of headaches.
Still, it's hard to believe the limit is so small...aren't mapmakers around going to face this inevitable problem? Especially custom games with many scripted events, RPGs in particular.
So how to work around this?