Hey, I was just wondering if there was a way to access the story mode characters in the map editor. Were we only given the models, or have they yet to update it?
So i just learned today that the cutscenes between the missions are actually map themselves. That's pretty insane stuff!
I don't think i'll ever understand the scripting gibberish to get them to move and talk (unless someone makes a Wikipedia style how-to page).
Can't wait to see what people will start doing with these.
By the way..there's some spoiler stuff which i think was either supposed to be part of missions that have been cut from the game, or were meant to be in the expansions. I left somewhat of a hint in this picture.
whats the hint?? i see raynor, raynor in a marine getup, and nova the ghost from the busting out missions wth tosh, and an arm of an infested kerrigan or infested lab woman. unless your hint is that orange/yellow arm on the right i dont get the hint....
whats the hint?? i see raynor, raynor in a marine getup, and nova the ghost from the busting out missions wth tosh, and an arm of an infested kerrigan or infested lab woman. unless your hint is that orange/yellow arm on the right i dont get the hint....
I believe I do, something I suspected since finishing the game but I won't spoil anything here.
whats the hint?? i see raynor, raynor in a marine getup, and nova the ghost from the busting out missions wth tosh, and an arm of an infested kerrigan or infested lab woman. unless your hint is that orange/yellow arm on the right i dont get the hint....
actually i was referring to the infested lab woman...i chose to save her so i didn't see that side of the story. My bad!
What orange yellow arm on the right???
So i just learned that whichever mission you chose at the decision missions is going to result in you making a "correct judgment". Meaning, if you choose to help the protoss or help the lab lady, the following cutscene will prove that your decision was the right one. I don't like that. They should have made it so that if you choose one side you come off as more reasonable, and on the other a little more obsessed (with killing mengsk and with dealing with the zerg threat).
I don't understand why changing my dependencies takes away my custom units and items. Is there a way i can add campaign dependencies and retain my custom units/items?
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Hey, I was just wondering if there was a way to access the story mode characters in the map editor. Were we only given the models, or have they yet to update it?
@Momentum13: Go
you can make them go to new map and you can set it to melee campaign or story mode hope i helped
go to file - dependancies click the button add standard and check the boxes Liberty (Campaign) and Liberty Story (Campaign)
@Gaurus: Go
Thank you so much, this worked wonderfully, I can't believe I forgot about dependencies.
So i just learned today that the cutscenes between the missions are actually map themselves. That's pretty insane stuff! I don't think i'll ever understand the scripting gibberish to get them to move and talk (unless someone makes a Wikipedia style how-to page).
Can't wait to see what people will start doing with these.
By the way..there's some spoiler stuff which i think was either supposed to be part of missions that have been cut from the game, or were meant to be in the expansions. I left somewhat of a hint in this picture.
whats the hint?? i see raynor, raynor in a marine getup, and nova the ghost from the busting out missions wth tosh, and an arm of an infested kerrigan or infested lab woman. unless your hint is that orange/yellow arm on the right i dont get the hint....
I believe I do, something I suspected since finishing the game but I won't spoil anything here.
actually i was referring to the infested lab woman...i chose to save her so i didn't see that side of the story. My bad! What orange yellow arm on the right???
So i just learned that whichever mission you chose at the decision missions is going to result in you making a "correct judgment". Meaning, if you choose to help the protoss or help the lab lady, the following cutscene will prove that your decision was the right one. I don't like that. They should have made it so that if you choose one side you come off as more reasonable, and on the other a little more obsessed (with killing mengsk and with dealing with the zerg threat).
@Hobbesss: Go
If you want a hint then let me say this "Mike Liberty" and "Dead Donny Vermillion"
you can do more than just play with the models...im currently trying to built up the storymode interior of the ship,
I don't understand why changing my dependencies takes away my custom units and items. Is there a way i can add campaign dependencies and retain my custom units/items?