Im trying to find a way to make move ability accesible by a trigger, but disabled for a player that owns that unit.
Things looks like that:
When player selects the unit, he cant move it.
When player click certain building, trigger is invoking move command of selected unit (the one above).
While this happens, i dont want to allow player to change destination of this move.
I tried to give unit, during the move, to neutral player (disabling and enabling move ability). But now i want to make other ability on this unit that will be able to invoke during move, so it cant belong to other player. (or maybe there is a way to create ability that is avaible for other players on unit that the dont own?)
Hey,
Im trying to find a way to make move ability accesible by a trigger, but disabled for a player that owns that unit.
Things looks like that:
When player selects the unit, he cant move it.
When player click certain building, trigger is invoking move command of selected unit (the one above).
While this happens, i dont want to allow player to change destination of this move.
I tried to give unit, during the move, to neutral player (disabling and enabling move ability). But now i want to make other ability on this unit that will be able to invoke during move, so it cant belong to other player. (or maybe there is a way to create ability that is avaible for other players on unit that the dont own?)
Anyone have idea how to make it?:(
@Tristiss: Go
try the un-commandable flag.
Problem is that i want other abilities to work in the mean time. But uncommandable is a lot better then chenging owner of unit;)
Any other ideas? Its quite annoying, when i need to enable move for player to make it move by trigger >.<
@Tristiss:
A simple trigger will do the trick:
Event - "A unit is issued Any order"
Condition - "Triggering Order == Move"
Action - "Order (Triggering Unit) to Stop"
@Tristiss: Go
Make a copy of move and disable smart. Remove the normal from from the Unit's abilities and give it this new move (do not add it to the command card).