An attribute called Strength that increases damages
Melee: +5
Ranged: +5
Spell: +20
Splash: +2
The ability in question is a duplicate of raynor's grenade toss from the campaign. Now, the problem is the damage effect and its scaling with different types of damages.
If I set the damage type of the effect to Melee or Ranged, it will scale by +2 damage per point of Strength (as if it's scaling by type Splash). If I set the damage type to splash, it scales properly by +2. Now if I set the damage type to Spell, it scales properly with +20 damage per point of strength.
So... somehow somewhere the damage scaling of melee and ranged is being overridden by splash, but the damage scaling of spell is not being overridden. Why would this happen and how can I fix it so it scales with the damage type that I want?
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So here's a quick overview of what I have set up:
An attribute called Strength that increases damages Melee: +5 Ranged: +5 Spell: +20 Splash: +2
The ability in question is a duplicate of raynor's grenade toss from the campaign. Now, the problem is the damage effect and its scaling with different types of damages.
If I set the damage type of the effect to Melee or Ranged, it will scale by +2 damage per point of Strength (as if it's scaling by type Splash). If I set the damage type to splash, it scales properly by +2. Now if I set the damage type to Spell, it scales properly with +20 damage per point of strength.
So... somehow somewhere the damage scaling of melee and ranged is being overridden by splash, but the damage scaling of spell is not being overridden. Why would this happen and how can I fix it so it scales with the damage type that I want?