Hello, I am making a kind of rocket soldier for my map and I want the unit to have a delayed time before firing at each target. Thing is, when the unit aquires a target, I want them to not fire until after they have aimed at the target for a given amount of time. I have tried adjusting the random delay and the time start/use in cost's but none of them seem to do what I need.
Basically the goal is I need the rocket soldier to only fire off it's shot after a certain amount of time has passed with it just staring at the enemy (consider them aiming their rockets to make sure it hits)
And I need this to apply whenever the target is changed.
If anyone here has played command and conquer at all, it's similar to the laser guided missles that are in generals and red alert 3.
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Hello, I am making a kind of rocket soldier for my map and I want the unit to have a delayed time before firing at each target. Thing is, when the unit aquires a target, I want them to not fire until after they have aimed at the target for a given amount of time. I have tried adjusting the random delay and the time start/use in cost's but none of them seem to do what I need.
Basically the goal is I need the rocket soldier to only fire off it's shot after a certain amount of time has passed with it just staring at the enemy (consider them aiming their rockets to make sure it hits)
And I need this to apply whenever the target is changed.
If anyone here has played command and conquer at all, it's similar to the laser guided missles that are in generals and red alert 3.