I'm just wondering how to go about having computer controlled heroes - if you can imagine dota being played with some of the heroes computer players.
Do you basically setup triggers that continually give orders to the hero unit, or is there more specific AI features that you can use to get them to play how you want?
I guess not many people have done this sort of thing yet? Did DoTa ever have computer controlled heroes?
Yes to the first. Yes to the second
You would write the logic in the trigger editor or directly as Jass in Wc3. I dont think the AI editor was of much use.
Basically just write a bunch of functions for movement, Retreating, Attacking, etc etc. Depending on how your map is. Triggers can call them at appropriate times.
Thanks for the tips. Yeah it's not particularly hard, a bit of work maybe. Just wanted to make sure there wasn't a more appropriate system than just using triggers/functions etc.
I'm just wondering how to go about having computer controlled heroes - if you can imagine dota being played with some of the heroes computer players.
Do you basically setup triggers that continually give orders to the hero unit, or is there more specific AI features that you can use to get them to play how you want?
I guess not many people have done this sort of thing yet? Did DoTa ever have computer controlled heroes?
Yes to the first. Yes to the second
You would write the logic in the trigger editor or directly as Jass in Wc3. I dont think the AI editor was of much use.
Basically just write a bunch of functions for movement, Retreating, Attacking, etc etc. Depending on how your map is. Triggers can call them at appropriate times.
Its not easy, but at the same time not too hard.
Thanks for the tips. Yeah it's not particularly hard, a bit of work maybe. Just wanted to make sure there wasn't a more appropriate system than just using triggers/functions etc.
DoTa itself has AI maps, maybe you could open one of them if they're unlocked...