For example. I have 3 buildings - "Armour Industry", "Weapon Industry", "Engine Industry". Building an engine industry, for example, would increase speed of all units by 5%. If I build it again, bonus to units would become 10%. Also, I would make the price of the buildings increase exponentially, 1 engine industry costs 100 minerals, the next 200, 400, etc, but it wouldn't affect the other industry types so specialising in one industry would cost alot.
An upgrade is a pretty good way of doing it. I assume he means it's a tab of the data editor, but I dunno. I've not done upgrades before but I quickly looked at them for you. You might be able to set Max Level to higher than 1, then in the Events +, add an event that increases the cost of the upgrade itself. And then add a trigger that on Unit Death, If Unit Type == Engy Industry, Reduce Upgrade Level by 1 or whatever.
If upgrades don't work you could do a stackable buff and use triggers to apply that to every unit or whatever, but Upgrades would be 300 times more elegant and better.
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For example. I have 3 buildings - "Armour Industry", "Weapon Industry", "Engine Industry". Building an engine industry, for example, would increase speed of all units by 5%. If I build it again, bonus to units would become 10%. Also, I would make the price of the buildings increase exponentially, 1 engine industry costs 100 minerals, the next 200, 400, etc, but it wouldn't affect the other industry types so specialising in one industry would cost alot.
How would I do this? (Is it possible too?)
@Anteep: Go
See about having them apply an upgrade (its a tab) and make the tab decrease production time, however make sure the upgrade itself its multiplicative.
I don't understand you "it's a tab" ? a tab? of what? triggers? Why make the tab decrease production time? (What do you mean here?)
An upgrade is a pretty good way of doing it. I assume he means it's a tab of the data editor, but I dunno. I've not done upgrades before but I quickly looked at them for you. You might be able to set Max Level to higher than 1, then in the Events +, add an event that increases the cost of the upgrade itself. And then add a trigger that on Unit Death, If Unit Type == Engy Industry, Reduce Upgrade Level by 1 or whatever.
If upgrades don't work you could do a stackable buff and use triggers to apply that to every unit or whatever, but Upgrades would be 300 times more elegant and better.