Hey Jeff, I actually managed to well... sort of do it.
Had to set Impact Location to 'Origin Point or Unit'. This allowed the missile to launch from the facing angle of the unit and the Impact Offset values to actually work. However the X,Y values refer to coordinates offset from the unit and doesn't take its facing angle into account.
In other words, the launched missile would never hit its impact location, thus never detonate (unless you give it timed life). I played around with this using a baneling as the Placeholder Unit (meaning a baneling would be placed at the impact location).
Hopefully this will shed some further light on how Launch Missile works, and maybe we can eventually figure out how do this without triggers. :)
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@JeffQ: Go
Hey Jeff, I actually managed to well... sort of do it.
Had to set Impact Location to 'Origin Point or Unit'. This allowed the missile to launch from the facing angle of the unit and the Impact Offset values to actually work. However the X,Y values refer to coordinates offset from the unit and doesn't take its facing angle into account.
In other words, the launched missile would never hit its impact location, thus never detonate (unless you give it timed life). I played around with this using a baneling as the Placeholder Unit (meaning a baneling would be placed at the impact location).
Hopefully this will shed some further light on how Launch Missile works, and maybe we can eventually figure out how do this without triggers. :)