1. Fields (such as 'Duration Bonus/Random Max/Minimum') imply that behaviours can have durations increased when stacked. I've managed to stack the bonuses from behaviours (so I know they're actually stacking, at least), but the duration remains at the base value. So, can behaviour durations be stacked and how?
2. How do you attach something to something else? For example, a specific timer to a specific unit. You used to be able to do this through handle IDs and hashtables in WC3's World Editor; how does one do this in the Galaxy Editor?
(Edit: I just found the Set Unit Behavior Duration action... Eh, well, although not necessary now, it'll still be nice if someone could answer my first question.)
I've got two questions;
1. Fields (such as 'Duration Bonus/Random Max/Minimum') imply that behaviours can have durations increased when stacked. I've managed to stack the bonuses from behaviours (so I know they're actually stacking, at least), but the duration remains at the base value. So, can behaviour durations be stacked and how?
2. How do you attach something to something else? For example, a specific timer to a specific unit. You used to be able to do this through handle IDs and hashtables in WC3's World Editor; how does one do this in the Galaxy Editor?
(Edit: I just found the Set Unit Behavior Duration action... Eh, well, although not necessary now, it'll still be nice if someone could answer my first question.)