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Possible ? how ?
thanks
@pixartist: Go
Create a behavior (buff) that suppresses collision. Add behavior via trigger.
@xenrathe: Go that will still prevent building on top of the unit :(
Pathing footprint is one of those things you cannot change on the fly. You will need to make a second version of the building and use a Morph ability to switch between the two.
@RileyStarcraft: Go
well, is it possible then to create just the model of a unit without any pathing information via trigger? (without fiddling with the data editor)
Just an actor, sure. There's a bunch of functions for creating and manipulating actors directly.
@RileyStarcraft: Go but but as stated in the other thread, when I try to create a Marine Actor it says "Could not create Actor" ingame -.-
Possible ? how ?
thanks
@pixartist: Go
Create a behavior (buff) that suppresses collision. Add behavior via trigger.
@xenrathe: Go that will still prevent building on top of the unit :(
Pathing footprint is one of those things you cannot change on the fly. You will need to make a second version of the building and use a Morph ability to switch between the two.
@RileyStarcraft: Go
well, is it possible then to create just the model of a unit without any pathing information via trigger? (without fiddling with the data editor)
Just an actor, sure. There's a bunch of functions for creating and manipulating actors directly.
@RileyStarcraft: Go but but as stated in the other thread, when I try to create a Marine Actor it says "Could not create Actor" ingame -.-