I know this is a noob question but i cant fine the answer to it anywhere. Essentially all i'm trying to do is duplicate the Ghost Snipe ability and put it on a marine... Everything is all nice and good except the marines firing animation when using the ability. He just stands there with the gun at ease while the bullet fires out. It looks ridiculous. All i want to do is have the same thing happen when the ghost uses the snipe ability. Have him raise his gun up and give the animation of him firing as the projectile leaves.
Where do I even begin? I assume its an event in the actor but then everything i've tried doesnt work. Is there a model or animation some where of the marine firing i can link to an effect or actor? I know it has to be something relatively simple that i'm just missing.
This is the wrong forum btw. The actor event you want is "Abil.YourAbility.SourceCastStart" and the message should be "PlayAnim Attack Attack". The marines don't have a Spell animation, which is what the ghost uses, so if you were copying the ghost events and didn't see anything playing that was the problem.
I know this is a noob question but i cant fine the answer to it anywhere. Essentially all i'm trying to do is duplicate the Ghost Snipe ability and put it on a marine... Everything is all nice and good except the marines firing animation when using the ability. He just stands there with the gun at ease while the bullet fires out. It looks ridiculous. All i want to do is have the same thing happen when the ghost uses the snipe ability. Have him raise his gun up and give the animation of him firing as the projectile leaves.
Where do I even begin? I assume its an event in the actor but then everything i've tried doesnt work. Is there a model or animation some where of the marine firing i can link to an effect or actor? I know it has to be something relatively simple that i'm just missing.
This is the wrong forum btw. The actor event you want is "Abil.YourAbility.SourceCastStart" and the message should be "PlayAnim Attack Attack". The marines don't have a Spell animation, which is what the ghost uses, so if you were copying the ghost events and didn't see anything playing that was the problem.
moving to map development