What I like about build is that you click an icon to be able to build a lot of different stuff. I pretty much want the same to happen, but then with the calldown effect instead of build, so something drops out of the sky from anywhere instead of my guy running over there and constructing a marine.
I, however, have no idea of how to accomplish this. Could someone help me? :)
What I want:
1. You click the 'calldown' ability in the lower left corner of the action menu.
2. All icons change into in example 'Calldown SCV', 'Calldown Marine', 'Calldown Missile Turret', etc.
3. When you press one of those buttons, and click the ground anywhere (for missile turrets and other buildings with a grid and it should be pathable etc.) one of those drop pods drops out of the sky, leaves an SCV, Marine or Missile Turret and falls apart.
I already know the basics so you don't have to tell me how to add abilities to units and command cards and stuff like that :)
New problem: Duplicating the 'Calldown MULE' ability gives me several problems. The first time I tried I copied all the effects that don't have precursor in the name.
Result: The marine gets spawned, but once it was spawned another drop pod came falling down the sky. It didn't leave a marine behind and it happened only once per calldown Marine.
2nd try: I duplicated EVERYTHING but the button and the unit.
Result: Ability still costs what I give it as cost, but NOTHING happens. Absolutely 100% nothing.
Fixed by duplication and checking every little detail of every little effect. God the new editor is complicated...
The "building selection" is just a submenu, you can put anything in there. On your builder's command card just make a button "activate submenu" and link to command card #2/3
To call down stuff you probably have to make a calldown ability for each unit (someone else probably knows an easier way), which you place in your second command card.
Thanks for the solution! :) Is there any way to get all the calldown stuff into one ability, though? Everything you can build is in ONE ability, which would make things a lot easier for me :)
Now I have this other problem. When I calldown the SCV the drop pod DOES appear, but when I calldown the Marine the drop pod DOESN'T appear and then the marine appears suddenly out of nothing after 6 game time seconds.
And I see absolutely no difference between the two abilities aside from creating a marine instead of an SCV and linking to other effects (duplicates of the originals).
I think it might have to do with actors, but in the ability stats and effects and stuff like that I don't see any...
Actors that react to effects aren't listed under the unit/weapon/ability. The one that makes the drop pod is under Model-No Orphans, and called mercenary drop or something.
It reacts to the persistent calldown effect, and is listed there.
Okay, I found the actor, duplicated it and made it work on my drop marine spell. The problem I have now is that once the marine is spawned from the drop pod, another drop pod falls down the sky. It doesn't spawn a marine, though.
I need help with this same issue. I am trying to create a MULE drop like ability that drops a building. I fixed the button and unit but the drop pod does not even appear. Help?
Rollback Post to RevisionRollBack
Try or Try not, there is no do for procastinators.
Now the drop pod will fall down, but it falls apart really, REALLY late (like 9-8 seconds after hitting the ground), to fix this, you need to do even more complicated shizzle:
What I like about build is that you click an icon to be able to build a lot of different stuff. I pretty much want the same to happen, but then with the calldown effect instead of build, so something drops out of the sky from anywhere instead of my guy running over there and constructing a marine. I, however, have no idea of how to accomplish this. Could someone help me? :) What I want: 1. You click the 'calldown' ability in the lower left corner of the action menu. 2. All icons change into in example 'Calldown SCV', 'Calldown Marine', 'Calldown Missile Turret', etc. 3. When you press one of those buttons, and click the ground anywhere (for missile turrets and other buildings with a grid and it should be pathable etc.) one of those drop pods drops out of the sky, leaves an SCV, Marine or Missile Turret and falls apart.
I already know the basics so you don't have to tell me how to add abilities to units and command cards and stuff like that :)
New problem: Duplicating the 'Calldown MULE' ability gives me several problems. The first time I tried I copied all the effects that don't have precursor in the name. Result: The marine gets spawned, but once it was spawned another drop pod came falling down the sky. It didn't leave a marine behind and it happened only once per calldown Marine.
2nd try: I duplicated EVERYTHING but the button and the unit. Result: Ability still costs what I give it as cost, but NOTHING happens. Absolutely 100% nothing.
Fixed by duplication and checking every little detail of every little effect. God the new editor is complicated...
The "building selection" is just a submenu, you can put anything in there. On your builder's command card just make a button "activate submenu" and link to command card #2/3 To call down stuff you probably have to make a calldown ability for each unit (someone else probably knows an easier way), which you place in your second command card.
Thanks for the solution! :) Is there any way to get all the calldown stuff into one ability, though? Everything you can build is in ONE ability, which would make things a lot easier for me :)
Now I have this other problem. When I calldown the SCV the drop pod DOES appear, but when I calldown the Marine the drop pod DOESN'T appear and then the marine appears suddenly out of nothing after 6 game time seconds. And I see absolutely no difference between the two abilities aside from creating a marine instead of an SCV and linking to other effects (duplicates of the originals). I think it might have to do with actors, but in the ability stats and effects and stuff like that I don't see any...
Actors that react to effects aren't listed under the unit/weapon/ability. The one that makes the drop pod is under Model-No Orphans, and called mercenary drop or something. It reacts to the persistent calldown effect, and is listed there.
Okay, I found the actor, duplicated it and made it work on my drop marine spell. The problem I have now is that once the marine is spawned from the drop pod, another drop pod falls down the sky. It doesn't spawn a marine, though.
And thanks for all the help so far! :D
Does the drop pod reappear periodically or just once? If it never stops reappearing you might have messed up the "destroy actor" event somehow.
Just once. I'll have to check the 'spawn unit' effect more closely once I come back from dinner...
After just entirely re-doing the ability I run into even more problems... (see first post)
Nevermind: fixed by MASS DUPLICATION ftw...
@Eldrazor: Go
I need help with this same issue. I am trying to create a MULE drop like ability that drops a building. I fixed the button and unit but the drop pod does not even appear. Help?
What you need to do is:
Now the drop pod will fall down, but it falls apart really, REALLY late (like 9-8 seconds after hitting the ground), to fix this, you need to do even more complicated shizzle:
I know, it's a lot of work, but hey, it works! :D