I am making a map in which waves of zerg spawn to attack the players. However, the zerg that are spawning appear to be invulnerable (at least they are spawning without any indicated health and are able to fight through improbable numbers of marines). If I spawn some marines on the players side to test, the marines have the usual 45 health so it's something specific to the zerg units I am spawning.
I don't actually have to set the health of each unit I create do I, if I don't change the health I assume it just spawns in with default values is this correct?
Unit - Create (5 + (3 * CurrentWaveNumber)) Zergling for player 4 at (Position of (Picked unit)) facing 0.0 degrees (No Options)
Am I right in assuming that this will spawn 5+ zerglings with normal attributes when I tell it to?
How do the handicaps work? The only thing I can think of at this point is that I have set the handicap incorrectly for the computer and its much higher than I am expecting it is.
I am making a map in which waves of zerg spawn to attack the players. However, the zerg that are spawning appear to be invulnerable (at least they are spawning without any indicated health and are able to fight through improbable numbers of marines). If I spawn some marines on the players side to test, the marines have the usual 45 health so it's something specific to the zerg units I am spawning.
I am quite confused, any ideas?
Thanks
@detail251: Go
All I can recommend is that you check the unit's data and your triggers for any possible culprits.
I don't actually have to set the health of each unit I create do I, if I don't change the health I assume it just spawns in with default values is this correct?
Unit - Create (5 + (3 * CurrentWaveNumber)) Zergling for player 4 at (Position of (Picked unit)) facing 0.0 degrees (No Options)
Am I right in assuming that this will spawn 5+ zerglings with normal attributes when I tell it to?
How do the handicaps work? The only thing I can think of at this point is that I have set the handicap incorrectly for the computer and its much higher than I am expecting it is.
@detail251: Go
Your trigger looks just fine. I'm not sure how handicaps work.
Solved:
I was setting handicaps incorrectly so the computer player had infinite handicap.