I know you can take any doodad and make it into a unit and viceversa, but can you take a tile, say for example a square of grass, or even a cliff, and turn it into a doodad/unit?
It may sound useless, but it could have its uses.
For example you can use an upside down tile to create a roof, or an escher style map with multiple angle cliffs (if you don't know who he is, google escher).
Well, I won't tell you this is impossible, but I will say from what I've seen this seems to be pretty high up there on difficulty. The textures themselves are .DDS files afaik and the Model files are .m3. It won't work out unless you can somehow turn that .dds into a .m3.
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I know you can take any doodad and make it into a unit and viceversa, but can you take a tile, say for example a square of grass, or even a cliff, and turn it into a doodad/unit?
It may sound useless, but it could have its uses.
For example you can use an upside down tile to create a roof, or an escher style map with multiple angle cliffs (if you don't know who he is, google escher).
Well, I won't tell you this is impossible, but I will say from what I've seen this seems to be pretty high up there on difficulty. The textures themselves are .DDS files afaik and the Model files are .m3. It won't work out unless you can somehow turn that .dds into a .m3.