i'm making a kind of herosiege with a friend and we're looking for some features which we can't find/get to work, like the race ui image dissappear, but keeping the command cards/minimap.
You could just remove all the game UI and mage a dialog with skillbuttons. But if i do that, i can't make targeting skillbuttons work correctly, i.e pressing a skillbutton then make a script wait for mouse input to click a certain unit/point.
is there a way to make a trigger wait for another trigger o be triggerd? :D
ah nice i'll check into that, too bad about the hotkeys though.
If only blizzard could make a function like "Unit x Use Ability Y" whick waited for a inputed position if needed all would be fine, then you could make your own hotkeys. instead of using "Issue Order to Unit X Use Ability Y at positon Z" :/
that's one of the features i miss, that and get the mouse position when not clicked :P
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Hi!
i'm making a kind of herosiege with a friend and we're looking for some features which we can't find/get to work, like the race ui image dissappear, but keeping the command cards/minimap.
You could just remove all the game UI and mage a dialog with skillbuttons. But if i do that, i can't make targeting skillbuttons work correctly, i.e pressing a skillbutton then make a script wait for mouse input to click a certain unit/point.
is there a way to make a trigger wait for another trigger o be triggerd? :D
There is one way to have parts of the default UI standalone. Helral did a tutorial about it.
Beware, however, that you can't use hotkeys with that anymore. Unfortunately there's no way of making hotkeys work without the normal UI.
@s3rius: Go
ah nice i'll check into that, too bad about the hotkeys though. If only blizzard could make a function like "Unit x Use Ability Y" whick waited for a inputed position if needed all would be fine, then you could make your own hotkeys. instead of using "Issue Order to Unit X Use Ability Y at positon Z" :/
that's one of the features i miss, that and get the mouse position when not clicked :P