I am trying to figure out how to attach weapons to game models, so that I have control over where the weapon is being fired from visually on the game model.
Example: the sensor tower has 8 attachment points. The point I want to attach the thermal lance weapon to is:
REF_OVERHEAD: [e_attachOverhead], Bone = 46
So, does anyone know how to specify a weapon to fire from that point on the model?
Right now my lasers are firing from the bottom of the structure and it looks rather silly. any help would be appreciated
Your beam actor should have a launch site operation actor. That one allows you to choose an attachment point.
If you're using the Colossus default one you'd have to change SOpAttachWeapon02 or SOpAttachWeapon03 to SOpAttachOverhead.
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I am trying to figure out how to attach weapons to game models, so that I have control over where the weapon is being fired from visually on the game model.
Example: the sensor tower has 8 attachment points. The point I want to attach the thermal lance weapon to is:
REF_OVERHEAD: [e_attachOverhead], Bone = 46
So, does anyone know how to specify a weapon to fire from that point on the model?
Right now my lasers are firing from the bottom of the structure and it looks rather silly. any help would be appreciated
Your beam actor should have a launch site operation actor. That one allows you to choose an attachment point. If you're using the Colossus default one you'd have to change SOpAttachWeapon02 or SOpAttachWeapon03 to SOpAttachOverhead.