Is there any way to make a unit maintain a level hight of flight no matter what terrain the unit flies over?
EXAMPLE: If there was two hills spaced apart and the unit was ordered across from one hill to the other, it should fly straight over at a fixed hight (depending on the hight of the unit) not dip down in the valley.
you can use 'set unit height' and 'get ground height at (poistion of unit)'(aka get height AT point)
set unit height puts ur unit at a chosen height relative to the ground, so lets say u want it always at height 11, then set the height to 11-ground height. of course u must update the height all the time using triggers (either loop or timer)
i think it should work
You can use the flag "ignore terrain height"
However, this means your unit will try to fly above the lowest plane on the map, which by default is two cliff levels down, so set unit height to 12 or something or it'll be underground.
Is there any way to make a unit maintain a level hight of flight no matter what terrain the unit flies over?
EXAMPLE: If there was two hills spaced apart and the unit was ordered across from one hill to the other, it should fly straight over at a fixed hight (depending on the hight of the unit) not dip down in the valley.
you can use 'set unit height' and 'get ground height at (poistion of unit)'(aka get height AT point) set unit height puts ur unit at a chosen height relative to the ground, so lets say u want it always at height 11, then set the height to 11-ground height. of course u must update the height all the time using triggers (either loop or timer) i think it should work
You can use the flag "ignore terrain height"
However, this means your unit will try to fly above the lowest plane on the map, which by default is two cliff levels down, so set unit height to 12 or something or it'll be underground.