So I'm trying to port over Dark Swarm for my map, but I'm running into some trouble. I can get the range stuff to work fine, but nothing happens when I go to cast it. I'm not sure how to post what I've got so far. I was planning on using the guardian shield as the model for it. I saw AegisRunestone made a test map with it in it, but it was really unorganized so I couldn't tell what was going on. Not to mention I think he used quite a bit more than was needed to create the effect.
Here's what dark swarm does:
- creates AOE dark swarm
- nullifies all ranged damage to units in the dark swarm
- splash damage can still go through the swarm (tanks initial hit will be 0, but splash damage isn't affected)
Why should I use an aura? What I was trying to do was create a persistent that periodically gives the behavior to all units found in a search area of another effect. I sort of got it to work that way, but the guardian shield doesn't cast at the point, it just creates it at the caster. And it only gives the behavior to the caster too...
Huh... I just noticed this thread. How is Dark Swarm unorganized to you? Explain.
You had two sets of dark swarm that seemed to be tied in with each other. Maybe you forgot to delete an old version or w/e, but I'm pretty sure they were still tied to each other. I got it working with 1 behavior and 3 effects, while your version did it with 8 effects and 2 behaviors and 1 unit.
The two versions of Dark Swarm were: One was a summon spell that summoned a dummy unit to cast the spell. The spell was based on Guardian Shield, and although I got it so that you'd be able to target it, the shield still appeared around Kheldrun. So, Docablo showed me how to make a dummy unit that was summoned to cast the spell so the effects would appear in that area.
The two versions of Dark Swarm were: One was a summon spell that summoned a dummy unit to cast the spell. The spell was based on Guardian Shield, and although I got it so that you'd be able to target it, the shield still appeared around Kheldrun. So, Docablo showed me how to make a dummy unit that was summoned to cast the spell so the effects would appear in that area.
All you have to do to fix that is change the Hosting-Host+ for the actor. I ran into the same problem.
So I'm trying to port over Dark Swarm for my map, but I'm running into some trouble. I can get the range stuff to work fine, but nothing happens when I go to cast it. I'm not sure how to post what I've got so far. I was planning on using the guardian shield as the model for it. I saw AegisRunestone made a test map with it in it, but it was really unorganized so I couldn't tell what was going on. Not to mention I think he used quite a bit more than was needed to create the effect.
Here's what dark swarm does:
- creates AOE dark swarm
- nullifies all ranged damage to units in the dark swarm
- splash damage can still go through the swarm (tanks initial hit will be 0, but splash damage isn't affected)
Thanks.
@Atl0s: Go
Create a modified version of hardened sheilds that reduces ranged damage to zero but has no actual sheild value.
Create a behavior/buff to give that ability to units.
Create an aura with the actor whatever you want, make the aura give the behavior/buff you just created.
Probably will work.
Why should I use an aura? What I was trying to do was create a persistent that periodically gives the behavior to all units found in a search area of another effect. I sort of got it to work that way, but the guardian shield doesn't cast at the point, it just creates it at the caster. And it only gives the behavior to the caster too...
Huh... I just noticed this thread. How is Dark Swarm unorganized to you? Explain.
You had two sets of dark swarm that seemed to be tied in with each other. Maybe you forgot to delete an old version or w/e, but I'm pretty sure they were still tied to each other. I got it working with 1 behavior and 3 effects, while your version did it with 8 effects and 2 behaviors and 1 unit.
The two versions of Dark Swarm were: One was a summon spell that summoned a dummy unit to cast the spell. The spell was based on Guardian Shield, and although I got it so that you'd be able to target it, the shield still appeared around Kheldrun. So, Docablo showed me how to make a dummy unit that was summoned to cast the spell so the effects would appear in that area.
All you have to do to fix that is change the Hosting-Host+ for the actor. I ran into the same problem.
I swear I changed that. Maybe they changed something since Beta? That's when I made Dark Swarm.
Edit: THEY DID. Holy crap, thanks, man. I was just able to delete the dummy unit, the summon ability and use the normal one and it works fine! :)