I'm hoping I can create Combined Upgrades. What I mean is that I want to combine let's say, Zerg Ground Attacks, Missile Attacks, Carapace, Flyer Weapons, and Flyer Armor (All Level 1, then 2, then 3 (3 seperate upgrades kinda like the game has), into one upgrade. So basically I'd have "Zerg Upgrades Level 1, Zerg Upgrades Level 2, and Zerg Upgrades Level 3".
I'm unsure of how to do this. The Data Editor looks just a tad confusing and I have no idea what I'm doing half the time when I'm in it, so if anyone could help with this it would be great. I also need assistance adding that, and another upgrade into an SCV unit. I've been trying to add upgrades to the unit to no avail.
Since I brought it up, the other upgrade is Neural Parasite for Infestors. I cannot find that upgrade ANYWHERE. I'm confused as to where it is. The Unit has it, it requires it to be researched, and in the Data the skill itself is around, but when I try adding an ability to a unit for using it, I can't find it, and when I try to make a Trigger that has it researched by the trigger automatically, it's no where to be found there either. I'm really confused as to why this upgrade is missing.
Any help on both of these issues would be great, thanks.
By the way, I know I'm asking a lot of questions, and I apologize for that, but they didn't make this editor even remotely user friendly as far as I have noticed. To most of you, you guys probably understand why it's all organized the way it is, but half the time I feel like the one thing I'm looking for in the editor is in the middle of 90 unrelated things and it doesn't make sense to me, so I get lost a lot in the million menus and undescribed menus and stat info.
@Polantaris:
Well in the upgrade tab in data editor, you'll have to modify the field of your custom global upgrade to every single fields of the upgrade zergs.
So since its gonna take you a couple hours to do this, I'd suggest something simplier : make a trigger that detect when your global research is done, and modify upgrades you want for player 1.
It's gonna do the exact result you want.
When you add an ability to an unit, make sure you add neural parasite to the pannel command !
Well in the upgrade tab in data editor, you'll have to modify the field of your custom global upgrade to every single fields of the upgrade zergs.
So since its gonna take you a couple hours to do this, I'd suggest something simplier : make a trigger that detect when your global research is done, and modify upgrades you want for player 1.
It's gonna do the exact result you want.
When you add an ability to an unit, make sure you add neural parasite to the pannel command !
That sounds like a good idea. Thanks for that suggestion.
I'm unsure of how to add abilities to units, though. I get the general gist, but I was hoping there was a guide or something I can look at to help me out (Was looking through the wiki but a lot of pages are missing/incomplete). Also, any idea on where I can find Neural Parasite's Research to add to the SCV's ability list? Can't find it anywhere and it's kinda frustrating.
I'm trying to make a new upgrade, that's based off of the SCV, but the guide bases it off the Cybernetics Core. The problem is that I cannot make a new Ability list like the normal buildings have like Roach Warren - Research, etc. I'm trying to make a SCV - Research, and add the upgrades I'm making to them. Making the trigger will be much easier, so that's no issue. Once I make a "SCV - Research" ability, I'm stuck. I can't do ANYTHING. I can't add Upgrades to it, like the buildings have, there's no information on the charts and tables, it's essentially dead, blank, and useless.
To add to it, later on there it says to add the research and what not to the unit, and I am unable to do that either. I think I have it set up, then when I start to play the map there's nothing on the SCV, it's in the Data but nothing shows in game.
Is there any tutorials about doing this from scratch, instead of copying stuff from already existing units? I can't do that either, the second I copy the unit it doesn't let me change anything at all except for the basic info like what Research it has, I can't change anything else.
@Polantaris:
There's a type of ability to choose from. You certainly choosed one that doesn't imply research/train.
Just copy a "Research ability" and modify anything you want. Then add this ability to your scv in unit tab. You can then add research buttons in the command pannel (still unit tab)
There's a type of ability to choose from. You certainly choosed one that doesn't imply research/train.
Just copy a "Research ability" and modify anything you want. Then add this ability to your scv in unit tab. You can then add research buttons in the command pannel (still unit tab)
I finally got it to show. My problem was that at some point I put info in the Search, and as such nothing showed up for me in relation to the things I could edit, and the small box for the Search as off screen as I was doing a lot, so I never noticed. I got it to show up in the SCV's commands finally. Thank the Lord XD.
New Question: I expected there to be an Event with Triggers, something like "Event: Player Purchases Tech from Tech Tree", but there isn't, except for the one that deals with the story-mode armory. What would you use for the Event in the trigger? I was thinking something along the lines of
Event : Player (Any Player) Purchases (Any Tech)
If (Tech == ZergTech)
if (ZergTech Level = 1)
Set all Zerg levels to 1
if (ZergTech Level = 2)
etc.
I think I got a working trigger, but I need to test it first
T1Upgrade
Events
Unit - Any Unit is issued an order to Upgrade Terran Units
Local Variables
Conditions
(Terran Units count for player (Triggering player), counting Complete) == 1
Actions
Tech Tree - Set Terran Infantry Armor Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Ship Plating Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Vehicle Plating Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Infantry Weapons Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Ship Weapons Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Vehicle Weapons Level 1 upgrade level to 1 for player 1
Edit: This trigger does indeed work. There's a problem with my unit though. How can I get it to remove the upgrade after it's been maxed out (Used three times). I set the max level to 3, but the upgrade doesn't go away once all 3 are finished.
@Polantaris:
This will check if the upgrade is complete when it starts, so it won't work. I think there's an upgrade event or something, you need to check it out, I can't access to editor right now !
This will check if the upgrade is complete when it starts, so it won't work. I think there's an upgrade event or something, you need to check it out, I can't access to editor right now !
It wouldn't work if the research had a time limit, but it doesn't so it works fine. There's no research time for it, so it works. I probably sound crazy but since the map I am making is timed, it works to have the upgrades instant.
The only two issues I still have with the whole upgrading thing is there's no Increment on the upgrades (Probably something to do in the cost area, I'll start looking for it now that everything is working) and that after all three upgrades the button remains, and I need it to disappear.
Edit: Incrementing working thanks to that guide from before.
Working on trying to get the button to disappear, I read that you should do it through the Requirement tab, but I can't figure out a working Requirement to make it disappear AFTER three uses of the upgrade. Does anyone know how I can get that working?
I would think it would be something like
Show
Less than or Equal To
Ability Usage Count 3
I'm hoping I can create Combined Upgrades. What I mean is that I want to combine let's say, Zerg Ground Attacks, Missile Attacks, Carapace, Flyer Weapons, and Flyer Armor (All Level 1, then 2, then 3 (3 seperate upgrades kinda like the game has), into one upgrade. So basically I'd have "Zerg Upgrades Level 1, Zerg Upgrades Level 2, and Zerg Upgrades Level 3".
I'm unsure of how to do this. The Data Editor looks just a tad confusing and I have no idea what I'm doing half the time when I'm in it, so if anyone could help with this it would be great. I also need assistance adding that, and another upgrade into an SCV unit. I've been trying to add upgrades to the unit to no avail.
Since I brought it up, the other upgrade is Neural Parasite for Infestors. I cannot find that upgrade ANYWHERE. I'm confused as to where it is. The Unit has it, it requires it to be researched, and in the Data the skill itself is around, but when I try adding an ability to a unit for using it, I can't find it, and when I try to make a Trigger that has it researched by the trigger automatically, it's no where to be found there either. I'm really confused as to why this upgrade is missing.
Any help on both of these issues would be great, thanks.
By the way, I know I'm asking a lot of questions, and I apologize for that, but they didn't make this editor even remotely user friendly as far as I have noticed. To most of you, you guys probably understand why it's all organized the way it is, but half the time I feel like the one thing I'm looking for in the editor is in the middle of 90 unrelated things and it doesn't make sense to me, so I get lost a lot in the million menus and undescribed menus and stat info.
That sounds like a good idea. Thanks for that suggestion.
I'm unsure of how to add abilities to units, though. I get the general gist, but I was hoping there was a guide or something I can look at to help me out (Was looking through the wiki but a lot of pages are missing/incomplete). Also, any idea on where I can find Neural Parasite's Research to add to the SCV's ability list? Can't find it anywhere and it's kinda frustrating.
Okay, I'm trying to make a new ability, and I was using a guide but in the end it's not helping me in some major issues.
The guide is this:
http://forums.sc2mapster.com/resources/tutorials/1370-data-accumulative-and-multiple-upgrade-with-queue/
I'm trying to make a new upgrade, that's based off of the SCV, but the guide bases it off the Cybernetics Core. The problem is that I cannot make a new Ability list like the normal buildings have like Roach Warren - Research, etc. I'm trying to make a SCV - Research, and add the upgrades I'm making to them. Making the trigger will be much easier, so that's no issue. Once I make a "SCV - Research" ability, I'm stuck. I can't do ANYTHING. I can't add Upgrades to it, like the buildings have, there's no information on the charts and tables, it's essentially dead, blank, and useless.
To add to it, later on there it says to add the research and what not to the unit, and I am unable to do that either. I think I have it set up, then when I start to play the map there's nothing on the SCV, it's in the Data but nothing shows in game.
Is there any tutorials about doing this from scratch, instead of copying stuff from already existing units? I can't do that either, the second I copy the unit it doesn't let me change anything at all except for the basic info like what Research it has, I can't change anything else.
I finally got it to show. My problem was that at some point I put info in the Search, and as such nothing showed up for me in relation to the things I could edit, and the small box for the Search as off screen as I was doing a lot, so I never noticed. I got it to show up in the SCV's commands finally. Thank the Lord XD.
New Question: I expected there to be an Event with Triggers, something like "Event: Player Purchases Tech from Tech Tree", but there isn't, except for the one that deals with the story-mode armory. What would you use for the Event in the trigger? I was thinking something along the lines of
Event : Player (Any Player) Purchases (Any Tech)
If (Tech == ZergTech)
if (ZergTech Level = 1)
Set all Zerg levels to 1
if (ZergTech Level = 2)
etc.
I think I got a working trigger, but I need to test it first
T1Upgrade
Events
Unit - Any Unit is issued an order to Upgrade Terran Units
Local Variables
Conditions
(Terran Units count for player (Triggering player), counting Complete) == 1
Actions
Tech Tree - Set Terran Infantry Armor Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Ship Plating Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Vehicle Plating Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Infantry Weapons Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Ship Weapons Level 1 upgrade level to 1 for player 1
Tech Tree - Set Terran Vehicle Weapons Level 1 upgrade level to 1 for player 1
Edit: This trigger does indeed work. There's a problem with my unit though. How can I get it to remove the upgrade after it's been maxed out (Used three times). I set the max level to 3, but the upgrade doesn't go away once all 3 are finished.
It wouldn't work if the research had a time limit, but it doesn't so it works fine. There's no research time for it, so it works. I probably sound crazy but since the map I am making is timed, it works to have the upgrades instant.
The only two issues I still have with the whole upgrading thing is there's no Increment on the upgrades (Probably something to do in the cost area, I'll start looking for it now that everything is working) and that after all three upgrades the button remains, and I need it to disappear.
Edit: Incrementing working thanks to that guide from before.
Working on trying to get the button to disappear, I read that you should do it through the Requirement tab, but I can't figure out a working Requirement to make it disappear AFTER three uses of the upgrade. Does anyone know how I can get that working?
I would think it would be something like
Show
Less than or Equal To
Ability Usage Count 3
But that doesn't work.