I'm sure Blizzard has realized how important key press triggers are to SC2 map makers during the beta phase.
Sooner or later they'll come up with a solution I'm sure.
I just hope metal slug 2 player won't lag like a madman on battle.net :|
You guys should really stop getting your hopes up - they aren't going to add client-side prediction as it would require a full engine redesign, and without CSP there's always going to be input latency.
You guys should really stop getting your hopes up - they aren't going to add client-side prediction as it would require a full engine redesign, and without CSP there's always going to be input latency.
Yeah, I don't think it's wise to put too much stake in it. On the other hand, threads like this might serve in some way to get Blizzard to hear how much people want it.
In any case I wonder something. I'm working on a single player map right now with a friend that uses a WASD system. Is there any reason why single player maps can't be lag free? During phase 2 the WASD lag was still there in my map despite the fact I was playing by myself. My hope is that at the very least Blizzard makes it so that single player maps downloaded and started on Battle.net switch to client side to make the WASD lag a non-issue.
You sound like you have no idea what your talking about. I do the camera thing all the time, objects do not re-render everytime you zoom in an inch. Blizzard isn't that stupid. What your seeing is the textures get blurrier because your zooming in, and the textures aren't made to be seen that close up. And as everyone else says, it is the Netcode. When I play alone the game runs perfectly, with 1 friend. A little bit slower. 3 or more, and it is just hell. How is that rendering and trigger work? I always do the:
Press "W" Down
Release "W"
So what your saying is invalid.
I am just hypothesizing here with what i've observed playing different maps and playing around with the camera triggers in the map editor. And what i mean by rendering is how a texture seen from far away seems blurry, but the closer you get the more detail is shown (im probably using the wrong word lol sorry, focus is the right word XD). But yah now that i've read more responses on the subject matter it does make mroe sense that when the camera angle is facing the horizon the game does start to lag, even in single player. If it is in multiplayer then the second one person's computer starts to lag then the entire game will lag for everyone else, and when you have some 3rd person games that have up to 16 players then obviously there will be a very high chance of lagging.
I have no knowledge on how the key binding triggers work, i've only looked at them once and that was it. Again, i'm just hypothesizing on this subject =P
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I'm sure Blizzard has realized how important key press triggers are to SC2 map makers during the beta phase.
Sooner or later they'll come up with a solution I'm sure.
I just hope metal slug 2 player won't lag like a madman on battle.net :|
You guys should really stop getting your hopes up - they aren't going to add client-side prediction as it would require a full engine redesign, and without CSP there's always going to be input latency.
Exactly. It's not like they can just flip their fingers and everything will magically fix itself.
Yeah, I don't think it's wise to put too much stake in it. On the other hand, threads like this might serve in some way to get Blizzard to hear how much people want it. In any case I wonder something. I'm working on a single player map right now with a friend that uses a WASD system. Is there any reason why single player maps can't be lag free? During phase 2 the WASD lag was still there in my map despite the fact I was playing by myself. My hope is that at the very least Blizzard makes it so that single player maps downloaded and started on Battle.net switch to client side to make the WASD lag a non-issue.
I am just hypothesizing here with what i've observed playing different maps and playing around with the camera triggers in the map editor. And what i mean by rendering is how a texture seen from far away seems blurry, but the closer you get the more detail is shown (im probably using the wrong word lol sorry, focus is the right word XD). But yah now that i've read more responses on the subject matter it does make mroe sense that when the camera angle is facing the horizon the game does start to lag, even in single player. If it is in multiplayer then the second one person's computer starts to lag then the entire game will lag for everyone else, and when you have some 3rd person games that have up to 16 players then obviously there will be a very high chance of lagging.
I have no knowledge on how the key binding triggers work, i've only looked at them once and that was it. Again, i'm just hypothesizing on this subject =P