I've read heaps of threads about /adding/ collision over a doodad but Xel'Naga Hull Reactor has collision and I want to remove it, so units just pass through, but I cannot figure out how for the life of me.
oops and in classic me-style i solved it as soon as i posted this. Xel'Naga Hull Reactor has an actor, that actor has a footprint. remove it. thanks everybody.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've read heaps of threads about /adding/ collision over a doodad but Xel'Naga Hull Reactor has collision and I want to remove it, so units just pass through, but I cannot figure out how for the life of me.
oops and in classic me-style i solved it as soon as i posted this. Xel'Naga Hull Reactor has an actor, that actor has a footprint. remove it. thanks everybody.