I have an invisible wall in my map, that you can't pass, this way easy to achieve of course just use pathing blockers, woohoo, no units can pass, and it looks like nothing is blocking me, problem is later, I do want to be able to pass this wall. I thought easy trigger of remove doodads in region would work, since pathing blocker's are doodads, but that didn't work, neither did kill doodad in region. So how would I go about my trigger?
You could use a unit who is unselectable/untargetable who has the footprints to block the road and the model of some doodad you want blocking it, and then just use kill unit.
I got it now, and its even easier this way, but didn't think it would work. Show/hide
So now I don't even need to recreate doodads to make it the wall if I was going to
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I have an invisible wall in my map, that you can't pass, this way easy to achieve of course just use pathing blockers, woohoo, no units can pass, and it looks like nothing is blocking me, problem is later, I do want to be able to pass this wall. I thought easy trigger of remove doodads in region would work, since pathing blocker's are doodads, but that didn't work, neither did kill doodad in region. So how would I go about my trigger?
@Zarakk: Go
I got it now, and its even easier this way, but didn't think it would work. Show/hide So now I don't even need to recreate doodads to make it the wall if I was going to