I'm desperate, I've lost too many hours trying to figure this one out and have gained too many gray hairs. I'm sure it's something stupid and I'll feel like an idiot when I find out what's wrong.
Problem- I have an opening sequence that is just a couple cameras panning into eachother to start off my map, but for some reason, as soon as it finishes, it restarts! Now, I have done everything in my power to stop it, but it won't listen! I've tried putting it in it's own trigger and making it initially off and running it with another trigger, no go. I've tried making the condition to run it that the game has been going <5 seconds, still repeats.
Here is a picture of the trigger I have setup to run it.
http://img35.imageshack.us/img35/2405/wtfixg.jpg
Thankyou in advance to anyone who helps.
edit- ok i made some progress. by removing the "pick all active players and do actions" it works for player 1 and it finishes correctly. however, i want it to happen to all players. so i did-
Pick all active players and do actions
and its pretty much what the pic shows except all of the player 1 have been replaced with "picked player" and it doesnt work at all. no cinematic happens.
make a integer variable call it cutscene01 or something, default value of 1, add the conditions variable - cutscene01 == 1, add to the end of the trigger set variable - cutscene01 to 0
should stop the trigger from repeating over and over.
there is a action under triggers that allows you to turn off the current trigger if you just add that at the end of your trigger you can skip using a variable all together. I believe its called turn trigger on/off so you cant miss it
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
make a integer variable call it cutscene01 or something, default value of 1, add the conditions variable - cutscene01 == 1, add to the end of the trigger set variable - cutscene01 to 0
should stop the trigger from repeating over and over.
there is a action under triggers that allows you to turn off the current trigger if you just add that at the end of your trigger you can skip using a variable all together. I believe its called turn trigger on/off so you cant miss it