Hmm...I would use an Apply Behavior effect, with the Behavior being a buff with a Period of 1 and duration of 15, then set its Periodic Effect to a Modify Unit one that heals a fraction of the unit's health.
For upgrades, make a new upgrade, open the "Effects" section, add a new effect, set its type to "Effect", search for your Modify Unit effect for "Object", scroll down to find "Vitals (Life)" and add to the Change Fraction.
If you want certain buffs/behaviors to alter the healing, I guess you could use a Switch effect with multiple Modify Unit ones as the cases and validators checking if the target unit has X behavior/buff?
Having problem with adjusting the fraction or and vital max so it heals just the right amount.
Im trying to heal exactly 60% of a units health over 15 seconds.
Any suggestion on how to get this to work? Thank you!
I would use a Modify Unit effect to do that.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
The problem is that i want a healing amount modification- Is there any other way to do that and still have the healing amount modifcation?
Or is there another way to do such modifications in a easy streamlined way?
So you want upgrades to be able to alter the amount healed per tick?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
I want certain buffs and behaviours, aswell as upgrades to be able to help. ^-^ if its possible.
Hmm...I would use an Apply Behavior effect, with the Behavior being a buff with a Period of 1 and duration of 15, then set its Periodic Effect to a Modify Unit one that heals a fraction of the unit's health.
For upgrades, make a new upgrade, open the "Effects" section, add a new effect, set its type to "Effect", search for your Modify Unit effect for "Object", scroll down to find "Vitals (Life)" and add to the Change Fraction.
If you want certain buffs/behaviors to alter the healing, I guess you could use a Switch effect with multiple Modify Unit ones as the cases and validators checking if the target unit has X behavior/buff?
@StealthToast: Go
Yeah, i suspected as much. If several buffs will help with the healing it will be alot of work...
Especially if theres more than one healing behaviour, and more than one healing increase behaviour to help with all healing...