Heya. I have a map that has a bunch of rooms in it. The doors to the rooms are doodads that are lined up nice and neat on the terrain. Each "door" has a region that triggers a teleport to an "interior" when a unit walks into it.
The problem is, I ran out of room on my map to elegantly place the interiors in the terrain. I managed to fit them all in, but they're in random places behind the cliffs and such.
This is fine as far as the camera goes. But the way this looks on the mini map is a problem. If everyone were just controlling one unit, I could just manipulate the boundaries of the mini map, like many maps already do. But there is a macro player who will be controlling multiple units, so I can't be doing that. Everyone will see lit up rooms on the mini map in random places at the edges and bottom of the map. And worse, the macro player may need to control multiple units in possibly multiple rooms at a time. It can be done just fine, but it would look weird and break immersion to see bedrooms behind cliff walls and such.
Is there some way to manipulate the mini map so that you can show regions appearing in a different place than they actually are? Like could I make some kind of custom mini map where the room interiors appear in a neat row and clicking/dragging on the mini map correctly navigates the camera over these areas?
It doesn't sound possible. But if it is, I figure someone here will know.
I believe it is possible to show only part of the map on the minimap at a time - Blizzard does it in the campaign. It might be tied to the trigger action locking the camera to a region or something like that.
Yeah, I figured it wasn't possible. I'll just have to change the mini map and mess with camera bounds. I think I'll just give the macro player a UI that lets him view rooms independently of where his units are at, and have the single unit players play like other maps do. And make it so those rooms are never revealed on the mini map when anyone goes into them.
Mostly correct. I was hoping for a way to stitch the rooms together so they could all be looked over, but that's a no go. But yeah, it will be a couple of players controlling multiple units and the rest of the players each controlling one unit. I'm thinking the players with one unit will just have the camera jump when they go through, and the macro players will get a UI they can use to look into rooms.
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Heya. I have a map that has a bunch of rooms in it. The doors to the rooms are doodads that are lined up nice and neat on the terrain. Each "door" has a region that triggers a teleport to an "interior" when a unit walks into it.
The problem is, I ran out of room on my map to elegantly place the interiors in the terrain. I managed to fit them all in, but they're in random places behind the cliffs and such.
This is fine as far as the camera goes. But the way this looks on the mini map is a problem. If everyone were just controlling one unit, I could just manipulate the boundaries of the mini map, like many maps already do. But there is a macro player who will be controlling multiple units, so I can't be doing that. Everyone will see lit up rooms on the mini map in random places at the edges and bottom of the map. And worse, the macro player may need to control multiple units in possibly multiple rooms at a time. It can be done just fine, but it would look weird and break immersion to see bedrooms behind cliff walls and such.
Is there some way to manipulate the mini map so that you can show regions appearing in a different place than they actually are? Like could I make some kind of custom mini map where the room interiors appear in a neat row and clicking/dragging on the mini map correctly navigates the camera over these areas?
It doesn't sound possible. But if it is, I figure someone here will know.
@Amaroq64: Go
What you're asking for isn't possible.
I believe it is possible to show only part of the map on the minimap at a time - Blizzard does it in the campaign. It might be tied to the trigger action locking the camera to a region or something like that.
@MasterWrath: Go
Set Camera Bounds (Triggering Player) dude, Its Possible I checked it myself :)
Yeah, I figured it wasn't possible. I'll just have to change the mini map and mess with camera bounds. I think I'll just give the macro player a UI that lets him view rooms independently of where his units are at, and have the single unit players play like other maps do. And make it so those rooms are never revealed on the mini map when anyone goes into them.
I don't get it.
So, multiple rooms on a map separated by things like cliffs.
A player can control multiple units in different rooms.
And the camera needs to jump to the different units but it would go through the cliffs, which is bad.
Correct?
Mostly correct. I was hoping for a way to stitch the rooms together so they could all be looked over, but that's a no go. But yeah, it will be a couple of players controlling multiple units and the rest of the players each controlling one unit. I'm thinking the players with one unit will just have the camera jump when they go through, and the macro players will get a UI they can use to look into rooms.