I'm trying to modify a towers weapon with this idea in mind: When an enemy moves within the firing radius the tower shoots out projectiles in 20degree increments all around the tower and if the projecile hits a unit it will apply damage. In other words, when unit enters radius 18 projectiles launch from the tower with 20 degrees separation between projectiles. As the projectiles go out the distance between projectiles will increase. I don't want the projectiles to "lock on" to any specific target. Work more like a chance a unit will get hit and a chance it wont. I would also like the projectiles to disappear after reaching a certain distance from the tower.
Yeah... definitely sounds like it. If it is I'm pretty sure the guy who originally made it prob done something else with by now (copyright etc). I don't think you should plan on playing it on B.net because of Blizzard's copyright policies regarding maps.
When is there not a data editor genius needed to do anything. That thing is so confusing, it took me forever to figure out how to change the damage of a unit.
I'm trying to modify a towers weapon with this idea in mind: When an enemy moves within the firing radius the tower shoots out projectiles in 20degree increments all around the tower and if the projecile hits a unit it will apply damage. In other words, when unit enters radius 18 projectiles launch from the tower with 20 degrees separation between projectiles. As the projectiles go out the distance between projectiles will increase. I don't want the projectiles to "lock on" to any specific target. Work more like a chance a unit will get hit and a chance it wont. I would also like the projectiles to disappear after reaching a certain distance from the tower.
How exactly would I go about doing this?
Looks like your problem requires the skills of a 'movers ninja' rather then a 'data editor genius'.
What you are describing will be accomplished by setting specific movers for your missiles which will fire at different stages of flight along with specific search effects firing at certain intervals.
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I'm trying to modify a towers weapon with this idea in mind: When an enemy moves within the firing radius the tower shoots out projectiles in 20degree increments all around the tower and if the projecile hits a unit it will apply damage. In other words, when unit enters radius 18 projectiles launch from the tower with 20 degrees separation between projectiles. As the projectiles go out the distance between projectiles will increase. I don't want the projectiles to "lock on" to any specific target. Work more like a chance a unit will get hit and a chance it wont. I would also like the projectiles to disappear after reaching a certain distance from the tower.
How exactly would I go about doing this?
sent u pm nig-
@Etravex: Go
I smell Bloons Tower Defense :)
Yeah... definitely sounds like it. If it is I'm pretty sure the guy who originally made it prob done something else with by now (copyright etc). I don't think you should plan on playing it on B.net because of Blizzard's copyright policies regarding maps.
When is there not a data editor genius needed to do anything. That thing is so confusing, it took me forever to figure out how to change the damage of a unit.
Looks like your problem requires the skills of a 'movers ninja' rather then a 'data editor genius'.
What you are describing will be accomplished by setting specific movers for your missiles which will fire at different stages of flight along with specific search effects firing at certain intervals.