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I'm probably just missing something obvious but is there a event like this? "when units health reaches #" still learning triggers :/
You're looking for the "Unit Property Changes" Event. This can detect a Unit's Life, Energy, regeneration, kill count, and more!
You can use this with a Condition that compares the Unit's current Life to a given value or percentage.
@moronsonofboron: Go
never used conditions before :/ any tips?
fixed thx
I'm probably just missing something obvious but is there a event like this? "when units health reaches #" still learning triggers :/
You're looking for the "Unit Property Changes" Event. This can detect a Unit's Life, Energy, regeneration, kill count, and more!
You can use this with a Condition that compares the Unit's current Life to a given value or percentage.
@moronsonofboron: Go
never used conditions before :/ any tips?
fixed thx